Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 10015837775677779641 1 Danteric the Apothecary (level 1, -2/15 HPs) Began as a Djinni Summoner on Oct 15, 2024. Slain by a gnoll ... wielding a +1 whip of freezing (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (79 turns). Danteric the Apothecary (Djinni Summoner) Turns: 79, Time: 00:00:26 Health: -2/15 AC: 4 Str: 7 XL: 1 Next: 22% Gold: 10 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ b - +2 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +2 hat (worn) Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 4% 1 b - Call Imp Summ 28% N/A 6% 2 c - Call Canine Familiar Summ 14% N/A 12% 3 d - Summon Blazeheart Go Fire/Summ 14% N/A 38% 4 e - Summon Lightning Spi Summ/Air 14% 3d4 38% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You finish putting on your +2 hat. As you open the door, it creaks loudly! You hear a shout! There is an open door here. A gnoll and an endoplasm come into view. The gnoll is wielding a +1 whip of freezing. Found a glass ring. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat disappears in a puff of smoke! The gnoll hits your rat with a +1 whip of freezing. The gnoll freezes your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! Your rat bites the gnoll. The gnoll hits your rat with a +1 whip of freezing! The gnoll freezes your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The gnoll hits your rat with a +1 whip of freezing. The gnoll freezes your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your quokka bites the gnoll. The gnoll hits you with a +1 whip of freezing. The gnoll freezes you. You barely miss the gnoll. The gnoll is heavily wounded. Your quokka closely misses the gnoll. The gnoll hits you with a +1 whip of freezing. The gnoll freezes you. * * * LOW HITPOINT WARNING * * * You swap places. Your quokka barely misses the gnoll. The gnoll hits you with a +1 whip of freezing. You die... #.....# #.=... +.... ############... #.........##.. #.........##J# #........(##g# #.........b@r# +.........#### #### #.........# ...#....#'##+### #######.#.# ## # #.# .# #.# ##### #.# ..'.# #.# You could see a gnoll (ally target), an endoplasm, a friendly quokka (summoned) and a friendly bat (summoned). Vanquished Creatures (collateral kills) A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Danteric the Djinni Summoner began the quest for the Orb. 0 | D:1 | Danteric set off with the following spells memorised: | Summon Small Mammal, Call Imp, Call Canine Familiar, Summon | Blazeheart Golem, Summon Lightning Spire. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: shiori_shiawase, layout_basic, grunt_decor_arrowhead Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Summon Small Mamm || 6 Armour: Robe || 6 Dodge: Dodged || 2