Seeded DCSS version 0.28-a0-834-g1a73be5ee4 (webtiles) character file. Game seed: 20211113 (custom seed) 0 DarkBird the Grave Robber (level 1, -1/13 HPs) Began as a Human Necromancer on Nov 11, 2021. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (79 turns). DarkBird the Grave Robber (Human Necromancer) Turns: 79, Time: 00:01:03 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/3 EV: 7 Int: 15 God: Gold: 0 SH: 10 Dex: 13 Spells: 2/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . e - +0 tower shield rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) e - a +0 tower shield (worn) Scrolls b - a scroll of teleportation {unknown} c - 2 scrolls of identify {unknown} Potions d - a potion of berserk rage {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 52% 1d6 73% 1 b - Animate Skeleton Necr 26% N/A 73% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 0% N/A 100% 2 Vampiric Draining Necr 13% 2d6 97% 3 Swiftness Air 1% N/A 100% 3 Animate Dead Necr 6% N/A 100% 4 Agony Necr 13% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You finish putting on your +0 tower shield. You open the door. There is an open door here. Found a book of Burglary. You pick up a book of Burglary and begin reading... You add the spells Passwall and Swiftness to your library. Memorise Animate Skeleton, consuming 1 spell level and leaving 2? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'b'. An endoplasm comes into view. The endoplasm quivers. You miscast Pain. You are very lightly contaminated with residual magic. Nothing appears to happen. The endoplasm writhes in agony. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. You block the endoplasm's attack. Your shield prevents you from hitting the endoplasm. The endoplasm is severely wounded. You block the endoplasm's attack. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You block the endoplasm's attack. Your magical contamination has completely faded away. You hit the endoplasm. The endoplasm is almost dead. You block the endoplasm's attack. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... #.###### #...J@.# ######.# #.# ##.## ############...# #..............# ########.######...# ##......'## ##### #........# You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DarkBird the Human Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 63 | D:1 | Learned a level 1 spell: Animate Skeleton 79 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Pain || 1 Block: Tower shield || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 81 | 26 | 55 | 0 | 0 | 1 | 81.0 | Dungeon | 81 | 26 | 55 | 0 | 0 | 1 | 81.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 81 daAuts