DarkBird the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +2 great sword of holy wrath (49, 37, D) a +3 leather armour of fire resistance (50, 36, D) a +2 halberd of protection (50, 37, D) a lightning rod (inert) (51, 36, D) a +2 vampiric executioner's axe (51, 37, D) a +2 scale mail of cold resistance (52, 36, D) a potion of might (52, 37, D) a staff of fire (53, 36, D) 4 scrolls of enchant armour (53, 37, D) a +4 scale mail of fire resistance (54, 36, D) a +3 plate armour of willpower (59, 36, D) the Unrestrained Analects (60, 43, D) a death drake corpse (still there?) a wyvern skeleton (still there?) (61, 0, D) a staff of poison (61, 8, D) a lightning rod (inert) (61, 11, D) a +0 falchion (unseen) (61, 16, D) a +4 halberd of distortion (61, 26, D) the +7 hand axe "Duaq" {drain, Int+3} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+3). The Shining One disapproves of the use of such an item. (61, 43, D) a death drake corpse (62, 0, D) a +2 scale mail of cold resistance (62, 9, D) a +2 buckler of poison resistance (62, 10, D) a +0 dagger a +0 robe (62, 16, D) a piece from Xom's chessboard (15/15) (62, 17, D) a staff of poison (62, 26, D) a +0 falchion of draining (62, 31, D) an ugly thing corpse (skeletalised by now) (62, 36, D) a +1 battleaxe of flaming (62, 42, D) a steam dragon skeleton (63, 11, D) a +0 mace (63, 12, D) a +0 dagger a +0 robe (63, 27, D) the +4 scimitar of Echixt {vorpal, Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). (63, 36, D) the +3 lajatang "Jinuwefa" {vorpal, Fragile Str+5 Int+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). Int: It affects your intelligence (+4). Fragile: It will be destroyed if unequipped. (63, 37, D) a staff of cold (63, 44, D) an acid dragon corpse (64, 26, D) a +2 scimitar of electrocution (67, 2, D) a +0 whip (still there?) a +0 scale mail (still there?) (68, 0, D) a +5 triple crossbow (68, 2, D) a +0 dagger (69, 2, D) a +0 dagger (69, 36, D) +2 gold dragon scales (70, 8, D) a +2 vampiric scimitar (70, 9, D) a piece from Xom's chessboard (15/15) (70, 36, D) a staff of fire (70, 37, D) the +1 plate armour "Tushroc" {Str+8 Int+4 Slay-4} Str: It affects your strength (+8). Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). (71, 8, D) a staff of death (71, 11, D) +0 steam dragon scales (71, 12, D) +0 steam dragon scales (71, 16, D) a staff of death (71, 17, D) a lightning rod (inert) (71, 30, D) a +0 giant spiked club (71, 36, D) a phantom mirror (71, 37, D) a lightning rod (inert) (72, 8, D) a +2 mace of holy wrath (72, 9, D) a +1 shortbow of freezing (72, 16, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (72, 17, D) the +0 chain mail of Ashenzari's Approval {Will+} Will: It increases your willpower. (72, 27, D) a staff of air (72, 29, D) a +0 giant club (72, 30, D) a +0 giant club a +0 dire flail a +0 giant spiked club a +0 giant club (72, 31, D) a +0 giant club a +0 giant spiked club (72, 36, D) the +6 longbow "Xikiah" {vorpal, rElec SInv} Any ammunition fired from it inflicts extra damage upon your enemies. rElec: It insulates you from electricity. SInv: It lets you see invisible. (72, 37, D) a piece from Xom's chessboard (15/15) (73, 16, D) a ring of flight (73, 17, D) a condenser vane (73, 36, D) the +1 short sword of Exquisite Torment {vorpal, rF++} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. (73, 37, D) a staff of fire (74, 2, D) the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. (75, 1, D) a +2 robe