DarkBird the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 28, D) a phial of floods (35, 0, D) the +0 ring mail "Coidgh" {Regen+} Regen: It increases your rate of health regeneration. (35, 3, D) a salamander skeleton (35, 14, D) a staff of air (35, 15, D) a +2 lajatang of venom (35, 18, D) a blink frog corpse (35, 28, D) a staff of air (35, 29, D) a piece from Xom's chessboard (15/15) (36, 0, D) a book of the Sky (36, 1, D) a book of Dreams (36, 14, D) a +0 quarterstaff (36, 15, D) a staff of cold (36, 28, D) a +0 scale mail of positive energy (36, 29, D) a +2 hunting sling of flaming (37, 0, D) a condenser vane (37, 1, D) a +2 robe of fire resistance (37, 14, D) a staff of earth (37, 15, D) a condenser vane (37, 20, D) a catoblepas corpse (37, 28, D) a staff of poison (37, 29, D) the +9 rapier of Rygotz {vorpal, *Noise rPois rC- rN++ Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It greatly protects you from negative energy. *Noise: It may make noises in combat. (38, 1, D) the +6 dagger of Watchfulness {drain, rPois rF+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. rPois: It protects you from poison. (38, 6, D) a salamander skeleton (38, 14, D) a +0 war axe (38, 15, D) a ring of willpower (38, 18, D) a black mamba corpse (38, 21, D) a +0 antimagic war axe (still there?) a +0 animal skin (still there?) a water moccasin corpse (still there?) (38, 22, D) a rime drake corpse (38, 28, D) a staff of earth (38, 29, D) a book of the Senses (39, 0, D) a +2 great sword of flaming an orb of light a fire giant skeleton (39, 1, D) a +0 spear of freezing (39, 6, D) a hell hog skeleton (39, 14, D) a staff of cold (39, 15, D) a tin of tremorstones (2/2) (39, 18, D) a basilisk corpse (39, 19, D) a +0 robe a spriggan corpse (39, 20, D) a +0 quarterstaff a +0 animal skin a spriggan corpse a water moccasin corpse (39, 28, D) a +0 broad axe of pain (39, 29, D) a book of Conjurations (40, 0, D) a phantom mirror (inert) (40, 5, D) a salamander skeleton (40, 14, D) a box of beasts (40, 15, D) a staff of earth (40, 16, D) a wyvern corpse (40, 20, D) a cane toad corpse (40, 21, D) the +7 dagger of Grace {flame, rC+ Will+} (still there?) It burns those it strikes, dealing additional fire damage. rC: It protects you from cold. Will: It increases your willpower. a +0 animal skin (still there?) a spriggan corpse (still there?) (40, 22, D) a basilisk corpse (40, 28, D) the Collected Works on Ashen Transformation Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Wereblood Transmutation 2 no c - Passwall Transmutation/Earth 2 no d - Iron Shot Conjuration/Earth 6 no (40, 29, D) a book of Changes (41, 0, D) a staff of death (41, 14, D) a staff of conjuration (41, 20, D) a water moccasin corpse (41, 28, D) a phantom mirror (inert) (41, 29, D) a book of Power (42, 0, D) a +3 dagger of venom (42, 1, D) the +7 mace of the Protecting Seeker {speed, rPois Str-5 Int+3} Attacks with this weapon are significantly faster. Str: It affects your strength (-5). Int: It affects your intelligence (+3). rPois: It protects you from poison. (42, 14, D) a +0 dagger of draining (42, 15, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (42, 28, D) a ring of positive energy (42, 29, D) a +1 morningstar of holy wrath (43, 14, D) a +2 plate armour of cold resistance (43, 15, D) the +1 short sword of Victory {flame, rN+ Dex+4 SInv} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. SInv: It lets you see invisible. (43, 28, D) a box of beasts (43, 29, D) a ring of willpower (44, 11, D) a hell hog corpse (skeletalised by now) (44, 28, D) an amulet of guardian spirit (45, 0, D) a +1 great sword of flaming (49, 0, D) Zustaqov's Guide on Unholy Conjuration Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Searing Ray Conjuration 2 no c - Animate Dead Necromancy 4 yes d - Orb of Destruction Conjuration 7 no (49, 1, D) a +4 ring of evasion (49, 12, D) a phial of floods (49, 36, D) a +1 scythe of freezing (49, 37, D) a book of Displacement (50, 0, D) a +2 vorpal hand axe (50, 1, D) 4 scrolls of enchant weapon (50, 24, D) a +2 hunting sling of freezing (50, 25, D) the +7 great mace of Cowardice {venom, *Slow Will++} It poisons the flesh of those it strikes. *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. (50, 36, D) a +2 falchion of draining (50, 37, D) a +1 dire flail of protection (51, 0, D) a +1 short sword of freezing (51, 1, D) a lightning rod (3/4) (51, 5, D) a +1 vampiric war axe (51, 12, D) a +2 ring mail of cold resistance (51, 13, D) the +5 long sword "Counkys" {freeze, *Noise Dex+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+6). *Noise: It may make noises in combat. (51, 25, D) a +2 ring mail of cold resistance (52, 0, D) Great Wizards, Vol. II (52, 1, D) a staff of cold (52, 12, D) the +6 battleaxe of Chaos {vorpal, rElec MP-9 Int+3 Dex+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). (52, 13, D) the +4 trident "Teeropp" {speed, *Noise rCorr SInv Stlth+} Attacks with this weapon are significantly faster. SInv: It lets you see invisible. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (52, 19, D) (unseen) (52, 25, D) a +2 shortbow of flaming (52, 36, D) a +0 plate armour of poison resistance (52, 37, D) a +4 shortbow (52, 43, D) a +0 long sword (still there?) a +2 scimitar of holy wrath (still there?) (52, 44, D) a +0 halberd (still there?) a +0 robe (still there?) (53, 0, D) a Grand Grimoire (53, 1, D) the Incunabulum of Battle Magic Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Dazzling Flash Conjuration/Hexes 3 yes c - Starburst Conjuration/Fire 6 yes (53, 12, D) a +1 shortbow of freezing (53, 13, D) an amulet of the acrobat (53, 19, D) (unseen) (53, 24, D) a staff of fire (53, 37, D) a +1 plate armour of willpower (54, 0, D) a condenser vane (54, 1, D) a book of Sloth (54, 13, D) a +1 hand crossbow of flaming (55, 0, D) the Incunabulum of a Thousand Invaders Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Alistair's Intoxication Transmutation/Poison 5 yes (55, 1, D) the ring "Rarphyli" {rElec rN+ MP+9} [ring of magical power] rElec: It insulates you from electricity. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (55, 12, D) a +1 falchion of protection (55, 13, D) a +3 great sword of holy wrath (55, 24, D) a +1 vampiric trident (59, 36, D) a +3 spectral giant club (59, 37, D) a +0 leather armour of willpower (60, 36, D) the +5 mace of the Whale {drain, Dex+4} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). (60, 37, D) a piece from Xom's chessboard (15/15) (60, 42, D) a +1 vorpal morningstar (61, 0, D) a +3 hand axe of distortion (61, 26, D) a staff of cold (61, 36, D) a +0 fustibalus of freezing (61, 37, D) a +0 fustibalus of freezing (62, 0, D) a staff of cold (62, 4, D) a +4 scimitar of pain (62, 8, D) a +0 vorpal mace (62, 9, D) the +3 lajatang "Kecin" {drain, Will+} A truly terrible weapon, it drains the life of any living foe it strikes. Will: It increases your willpower. (62, 16, D) a scroll of holy word (62, 17, D) a +2 war axe of venom (62, 26, D) a box of beasts (62, 27, D) a +2 robe of resistance (62, 43, D) a +3 vorpal great mace (still there?) a +0 morningstar (still there?) a +2 great sword of draining (still there?) a +0 chain mail (still there?) (62, 44, D) a +0 great mace of flaming (still there?) a +0 plate armour (still there?) (63, 0, D) a +0 hand axe of flaming (63, 4, D) a +1 dagger of venom a +0 shortbow 11 arrows a +0 leather armour (63, 21, D) a +0 dagger (still there?) a +0 shortbow (still there?) 23 arrows (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) (63, 26, D) a +2 glaive of venom (63, 27, D) a staff of conjuration (63, 43, D) a +3 great sword (still there?) a +0 chain mail (still there?) a +3 great sword (still there?) a +0 plate armour (still there?) (64, 16, D) the +1 robe of the King of the Hill {Int+6} Int: It affects your intelligence (+6). (64, 17, D) a staff of conjuration (64, 21, D) a +0 long sword (64, 26, D) a +0 glaive of freezing (64, 44, D) a +0 morningstar of holy wrath (68, 0, D) a staff of conjuration (69, 11, D) a +0 falchion (69, 36, D) a +1 vorpal spear (70, 10, D) a +0 dagger (70, 16, D) a box of beasts (71, 8, D) a staff of conjuration (71, 12, D) a +0 short sword (still there?) a +0 dagger (still there?) (71, 17, D) a staff of conjuration (71, 27, D) a +2 vorpal shortbow (71, 37, D) a +0 hand axe of electrocution (72, 8, D) a +3 leather armour of poison resistance (72, 12, D) a +0 flail (72, 16, D) a +2 leather armour a +2 great sword of holy wrath (72, 17, D) a +1 mace of protection (72, 26, D) a +5 short sword of draining (72, 27, D) a staff of poison (72, 37, D) a +2 lajatang of speed (73, 1, D) a staff of fire (73, 27, D) a +3 dagger of electrocution (73, 37, D) a piece from Xom's chessboard (15/15) (75, 1, D) a +2 leather armour of cold resistance