Dungeon Sprint DCSS version 0.28-a0-1567-g1695149f81 (webtiles) character file. Game seed: 16914894787016787305 10 DarkBird the Vexing (level 2, -2/15 HPs) Began as a Vampire Enchanter on Jan 19, 2022. Slain by a water moccasin (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:51 (48 turns). DarkBird the Vexing (Vampire Enchanter) Turns: 48, Time: 00:00:52 Health: -2/15 AC: 2 Str: 7 XL: 2 Next: 10% Magic: 1/5 EV: 12 Int: 17 God: Gold: 243 SH: 0 Dex: 14 Spells: 3/5 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.09/turn (no ring) @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.3 Short Blades + Level 2.5 Dodging + Level 5.8 Stealth + Level 2.4 Spellcasting + Level 6.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 24% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 22% N/A 4% 3 Tukima's Dance Hex 22% N/A 4% 3 Dazzling Flash Conj/Hex 24% N/A 16% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Shops: D !=(::[([==!? Annotations: D exclusion: oklob plant Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Found a robe. Found Viwkukko's Antique Weapon Shoppe and Ohuderan's Jewellery Emporium. You open the door. Found 81 gold pieces. A water moccasin comes into view. Found 10 gold pieces. Found Qul Qiu's Distillery. Marking area around an oklob plant as unsafe for travelling. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. The water moccasin hisses angrily. Hit: a) +1 dagger Press: ? - help, Dir - move target, f - water moccasin Aim: a water moccasin (about 52% to evade your +1 dagger) Okay, then. Aiming: Ensorcelled Hibernation (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (chance to affect: 46%) The water moccasin looks drowsy... Hit: a) +1 dagger Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (asleep, about 2% to evade your +1 dagger) Your unstable footing causes you to fumble your attack. The water moccasin hisses angrily. The water moccasin barely misses you. The water moccasin bites you. The water moccasin bites you. The water moccasin barely misses you. x2 The death yak bellows! The water moccasin bites you. There is an open door here. Aiming: Ensorcelled Hibernation (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you, p - water moccasin Okay, then. Aiming: Ensorcelled Hibernation (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (not susceptible) The water moccasin is unaffected. The water moccasin bites you! Ouch! That really hurt! You die... ########≈≈#+++# ########≈≈≈.... ......∩#≈≈≈≈.# .....∩.#≈≈≈≈# ∩...∩.∩#≈≈≈≈# .∩.∩.∩.#≈≈### ..∩.∩..#≈##†###+# .∩.∩...#S#...##.## ..⌠....@≈'.##'.<.+ .......#≈###.##.## ▓▓▓▓▓###≈##†###+# $Y######≈≈## l$# ##≈≈ P +#≈ ≈≈ ≈≈ You could see a death yak, an oklob plant, a water moccasin and a wyvern (wandering). Vanquished Creatures 3 worms (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | DarkBird the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 5 | D | Reached skill level 5 in Stealth 5 | D | Reached skill level 5 in Hexes 11 | D | Reached skill level 6 in Hexes 11 | D | Reached XP level 2. HP: 19/19 MP: 5/5 14 | D | Learned a level 2 spell: Ensorcelled Hibernation 35 | D | Found Mitehot's Antique Armour Emporium. 35 | D | Found Targh's Antique Armour Emporium. 35 | D | Found Vanuomo's Jewellery Emporium. 35 | D | Found Qetasu's Book Shoppe. 35 | D | Found Ucsum's Antique Weapon Shoppe. 36 | D | Found Gaojaach's Book Shoppe. 36 | D | Found Cuyc's Magic Scroll Emporium. 36 | D | Found Rekut's Jewellery Shoppe. 36 | D | Found Udeodgh's Distillery. 37 | D | Found Viwkukko's Antique Weapon Shoppe. 37 | D | Found Ohuderan's Jewellery Emporium. 39 | D | Found Qul Qiu's Distillery. 39 | D | Noticed a water moccasin 39 | D | Noticed a death yak 39 | D | Noticed an oklob plant 48 | D | Noticed a wyvern 48 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Stealth | 5 | 5.8 Hexes | 6 | 6.0 Short Blades | | 1.3 Dodging | | 2.5 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Dagger || 4 Cast: Ensorcelled Hiber || 2 Abil: Exsanguinate || 1 Stab: Sleeping || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 35 | 16 | 0 | 0 | 1 | 51.0 | Dungeon | 51 | 35 | 16 | 0 | 0 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 51 daAuts