Seeded DCSS version 0.28-a0-1594-ga885d4b3d6 (webtiles) character file. Game seed: 20220120 (custom seed) 158 DarkBird the Conjurer (level 5, 0/28 HPs) Began as a Tengu Conjurer on Jan 20, 2022. Slain by southernslant's ghost (9 damage) ... on level 3 of the Dungeon. The game lasted 00:13:16 (3468 turns). DarkBird the Conjurer (Tengu Conjurer) Turns: 3468, Time: 00:13:16 Health: 0/28 AC: 3 Str: 10 XL: 5 Next: 39% Magic: 1/10 EV: 18 Int: 18 God: Gold: 119 SH: 0 Dex: 12 Spells: 4/10 levels left rFire . . . SeeInvis . f - +0 spear rCold . . . Faith + (no shield) rNeg . . . Spirit . g - +0 leather armour rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ j - amulet of faith HPRegen 0.09/turn b - +4 ring of evasion MPRegen 0.12/turn (no ring) @: mighty, flying quickly and evasively, hasted, very quick A: beak, talons 3, nimble flight a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons c - a +0 club e - a +0 hand axe f - a +0 spear (weapon) Armour a - a +0 robe g - a +0 leather armour (worn) Jewellery b - a +4 ring of evasion (left hand) j - an amulet of faith (around neck) Potions l - 2 potions of attraction Skills: + Level 1.0 Armour + Level 2.9 Dodging * Level 2.5 Stealth + Level 3.0 Spellcasting * Level 7.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Dazzling Flash Conj/Hex 30% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 7% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Annotations: D:3 southernslant's ghost, weakling GrFi Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History Your memory of Fulminant Prism unravels. Okay, then. It was a potion of might. You feel very mighty all of a sudden. Your surroundings suddenly seem different. It was a potion of haste. You feel yourself speed up. You see here a +0 short sword. You reach down and open the door. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python zombie Aim: a ball python zombie (wandering, hasn't noticed you, 90% to hit) The searing ray hits the ball python zombie. The ball python zombie is severely damaged. The searing ray hits southernslant's ghost but does no damage. Southernslant's ghost turns its malevolent gaze towards you. (Press . to maintain the ray.) The searing ray hits the ball python zombie. You destroy the ball python zombie! The searing ray hits southernslant's ghost. Southernslant's ghost is lightly damaged. The searing ray hits southernslant's ghost! Southernslant's ghost is heavily damaged. The searing ray hits southernslant's ghost but does no damage. Southernslant's ghost is heavily damaged. You finish channelling your searing ray. Southernslant's ghost hits you! Southernslant's ghost closely misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - southernslant's ghost Aim: southernslant's ghost (heavily damaged, 82% to hit) The searing ray hits southernslant's ghost but does no damage. Southernslant's ghost is heavily damaged. (Press . to maintain the ray.) Southernslant's ghost hits you! The searing ray hits southernslant's ghost! Southernslant's ghost is almost destroyed. The searing ray hits southernslant's ghost. Southernslant's ghost is almost destroyed. Southernslant's ghost hits you! You die... #### #### #.. ..# #.#####.######### # ###.#...#.##..#.:.# ## #.....#[.....@W.?.# .###.#.#...#.#...#.$.# .....#.#####.#..###### ..####.......#...##.# ..# #########.#.##.# ..# #.#.##.# ..######## #......# )###.....# ###.#### ## #...<.# #.# You could see southernslant's ghost. Vanquished Creatures Jessica (D:2) An iguana (D:2) 2 adders (D:2) An ufetubus (D:3) 2 worms 3 dart slugs 8 endoplasms 5 giant cockroaches 8 goblins 6 hobgoblins 6 jackals (D:1) 2 kobolds 4 quokkas 3 ball pythons A ball python zombie (D:3) 6 bats 4 frilled lizards 2 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DarkBird the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 70 | D:1 | Reached XP level 2. HP: 9/15 MP: 1/6 190 | D:1 | Learned a level 2 spell: Searing Ray 284 | D:1 | Reached skill level 6 in Conjurations 799 | D:1 | Found Peatwi's General Store. 802 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 1475 | D:2 | Found a faded altar of an unknown god. 1996 | D:2 | Learned a level 3 spell: Dazzling Flash 1996 | D:2 | Upgraded the game from 0.28-a0-1567-g1695149f81 to | 0.28-a0-1594-ga885d4b3d6 2035 | D:2 | Noticed Jessica 2044 | D:2 | Killed Jessica 2045 | D:2 | Reached XP level 4. HP: 15/24 MP: 3/8 2525 | D:2 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2525 | D:2 | Reached XP level 5. HP: 28/28 MP: 3/10 2931 | D:3 | Reached skill level 1 in Armour 2980 | D:3 | Found a runed translucent door. 2981 | D:3 | Noticed southernslant's ghost (weakling GrFi) 2992 | D:3 | Learned a level 4 spell: Fulminant Prism 3269 | D:3 | Reached skill level 7 in Conjurations 3468 | D:3 | Slain by southernslant's ghost Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, serial_shops, nicolae_shop_stone D:2: layout_loops_cross, dreamdust_ecumenical_altar_statues, uniq_jessica D:3: layout_loops_cross, ebering_ghost_inner_flame Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 7 | 7.0 Spellcasting | 3 | 3.0 Armour | 1 | 1.0 Dodging | | 2.9 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Kick | 6 | || 6 Peck | 2 | || 2 Spear | 1 | 4 || 5 Hand axe | 1 | || 1 Cast: Magic Dart | 71 | 33 || 104 Searing Ray | 4 | 13 || 17 Use: Scroll | 2 | 3 || 5 Potion | | 2 || 2 Armor: Robe | 7 | || 7 Leather armour | | 2 || 2 Dodge: Dodged | 37 | 16 || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3422 | 3342 | 80 | 1218 | 1659 | 3 | 1140.7 | Dungeon | 3422 | 3342 | 80 | 1218 | 1659 | 3 | 1140.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1473 daAuts D:2: 1257 daAuts D:3: 691 daAuts