Dungeon Sprint DCSS version 0.28-a0-1594-ga885d4b3d6 (webtiles) character file. Game seed: 14195425639842687154 170 DarkBird the Destroyer (level 5, -17/38 HPs) Began as a Draconian Conjurer on Jan 20, 2022. Demolished by a shadow (24 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:05:52 (995 turns). DarkBird the Destroyer (Draconian Conjurer) Turns: 995, Time: 00:05:53 Health: -17/38 AC: 5 Str: 10 XL: 5 Next: 25% Magic: 0/10 EV: 12 Int: 18 God: Gold: 20 SH: 0 Dex: 11 Spells: 1/11 levels left rFire + . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded, stinger 1, talons 1, fire resistance 1, electricity resistance a: no special abilities You were in the Dungeon. You visited 1 branch You collected 20 gold pieces. Inventory: Magical Staves h - a staff of air Scrolls c - a scroll of torment e - a scroll of immolation g - a scroll of enchant weapon {unknown} Potions i - a potion of degeneration {unknown} Skills: + Level 3.2 Dodging + Level 3.3 Stealth + Level 2.0 Unarmed Combat + Level 3.9 Spellcasting + Level 9.7 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Dazzling Flash Conj/Hex 42% N/A 6% 3 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Hex 10% 3d9 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Your tail ends in a venomous barb. You have sharp toenails. Your flesh is heat resistant. (rF+) You are resistant to electric shocks. (rElec) Message History The shadow is severely damaged. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The magic dart hits something but does no damage. The shadow strikes at you from the darkness! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Reactivating autopickup. You feel much better. The shadow hits you! There is a fountain of clear blue water here. There is an open door to the Ecumenical Temple here. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is a strange disturbance nearby! The shadow strikes at you from the darkness! * * * LOW HITPOINT WARNING * * * Reactivating autopickup. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - shadow Aim: a shadow (heavily damaged, 100% to hit) The magic dart hits the shadow. The shadow is severely damaged. The shadow misses you. You enter the shallow water. Moving in this stuff is going to be slow. The shadow barely misses you. The shadow slips into darkness. The shadow flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The magic dart hits something. You closely miss something. The shadow strikes at you from the darkness! Ouch! That really hurt! You die... ▓..#..#......♣ ♣.# ▓#'####....♣♣♣ ♣.# ▓.....#....≈♣ ♣♣.###+#+ ▓.....#...≈≈♣♣ ♣..#..... ▓.....#..≈≈≈≈♣♣♣♣.'.⌠... ▓####'#..≈≈≈≈≈≈...#...## ▓.....#.≈≈≈≈≈≈....#.⌠.# ▓.÷†..#.≈≈≈≈≈.....#...# ▓.....#@{≈≈.......#+### ▓'#####...........# ▓.................# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A scorpion (D) A water elemental (D) A jelly (D) A human (D) 2 endoplasms (D) 2 rats (D) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | DarkBird the Draconian Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 336 | D | Reached skill level 6 in Conjurations 336 | D | Reached XP level 2. HP: 16/20 MP: 2/5 493 | D | Learned a level 2 spell: Searing Ray 504 | D | Noticed a scorpion 523 | D | Killed a scorpion 524 | D | Reached skill level 1 in Unarmed Combat 524 | D | Reached skill level 8 in Conjurations 524 | D | Reached XP level 3. HP: 20/26 MP: 0/7 524 | D | Reached XP level 4. HP: 26/33 MP: 0/8 618 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 618 | D | Gained mutation: Your spells are easier to cast, but less | powerful. [potion of mutation] 619 | D | Lost mutation: Your spells are easier to cast, but less | powerful. [potion of mutation] 619 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 619 | D | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 619 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 619 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 620 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 620 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 620 | D | Lost mutation: You are agile. (Dex +2) [potion of mutation] 620 | D | Gained mutation: Your tail ends in a venomous barb. [potion | of mutation] 620 | D | Gained mutation: You have sharp toenails. [potion of | mutation] 620 | D | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 620 | D | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 754 | D | Noticed a water elemental 760 | D | Killed a water elemental 761 | D | Reached skill level 9 in Conjurations 761 | D | Reached XP level 5. HP: 38/38 MP: 0/10 946 | D | Learned a level 3 spell: Dazzling Flash 951 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 959 | D | Noticed a shadow 995 | D | Demolished by a shadow Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 3 | 3.2 Stealth | 2 3 | 3.3 Conjurations | 6 8 9 | 9.7 Unarmed Combat | 1 2 | 2.0 Spellcasting | 3 | 3.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 13 | 6 || 19 Tailslap | 3 | 2 || 5 Cast: Magic Dart | 19 | 6 || 25 Searing Ray | 1 | 4 || 5 Use: Potion | 5 | 6 || 11 Scroll | | 4 || 4 Armor: Skin | 1 | || 1 Dodge: Dodged | 8 | 8 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 989 | 946 | 43 | 762 | 11 | 1 | 989.0 | Dungeon | 989 | 946 | 43 | 762 | 11 | 1 | 989.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 989 daAuts