DarkBird the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +6 ring of intelligence (61, 26, D) 4 potions of haste (62, 1, D) a lightning rod (4/4) (62, 2, D) an adder corpse (62, 9, D) a +1 arbalest of flaming 29 bolts a phial of floods (62, 16, D) a +2 vorpal shortbow (62, 17, D) a +5 dagger of venom (62, 20, D) a +0 mace (62, 21, D) a +0 club (still there?) a +0 robe (still there?) (62, 26, D) a staff of poison (62, 27, D) the +7 flail "Muotuch" {vamp, rC+ Will+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. Will: It increases your willpower. (63, 0, D) a +2 quarterstaff of holy wrath (63, 3, D) a ball python corpse (63, 8, D) a +1 robe of willpower (63, 9, D) a +0 arbalest (still there?) 15 bolts (still there?) a yaktaur corpse (still there?) (63, 10, D) a +0 arbalest (still there?) 12 bolts (still there?) a yaktaur corpse (still there?) (63, 19, D) a ball python corpse (63, 26, D) the Collected Works on the Harmful Compass Spells Type Level Known a - Summon Forest Summoning/Translocation 5 no b - Starburst Conjuration/Fire 6 no (63, 27, D) the +2 dagger of Subjectivity {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (64, 9, D) a +0 arbalest (still there?) 13 bolts (still there?) a yaktaur corpse (still there?) (64, 16, D) a +2 vorpal long sword (64, 17, D) the +8 chain mail "Weklinua" {Harm Int+4} Int: It affects your intelligence (+4). Harm: It increases damage dealt and taken. (64, 26, D) a +2 chain mail of poison resistance (64, 27, D) a staff of fire (65, 26, D) a book of the Spheres (67, 0, D) a +0 chain mail of fire resistance (67, 2, D) a ball python corpse (67, 3, D) a ball python corpse (68, 0, D) the +3 glaive of Ignis's Righteous Fury {holy, rCorr} It has been blessed by the Shining One to cause great damage to the undead and demons. rCorr: It protects you from acid and corrosion. (69, 0, D) a +1 morningstar of holy wrath (70, 8, D) a +2 fustibalus of freezing (70, 10, D) a hell hound corpse (71, 8, D) a +2 long sword of electrocution (71, 26, D) a staff of poison (72, 8, D) a +1 antimagic morningstar (72, 9, D) a +4 ring mail of fire resistance (72, 16, D) a +4 quarterstaff (72, 17, D) a ring of flight (72, 21, D) a black bear corpse (72, 26, D) a staff of air (72, 30, D) a hell hound corpse (73, 1, D) a staff of fire (73, 16, D) a +1 morningstar of protection (73, 17, D) a +2 morningstar of flaming (73, 26, D) the +0 lajatang of Tension {freeze, rElec Str+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). rElec: It insulates you from electricity. (73, 27, D) a +1 lajatang of speed (74, 3, D) a water moccasin corpse (skeletalised by now) (74, 20, D) a river rat corpse (75, 3, D) an adder corpse (skeletalised by now)