Dungeon Sprint DCSS version 0.28-a0-1638-g9123634e07 (webtiles) character file. Game seed: 12977826207170236985 0 DarkBird the Vexing (level 1, -14/10 HPs) Began as a Vampire Enchanter on Jan 25, 2022. Demolished by a wyvern (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (12 turns). DarkBird the Vexing (Vampire Enchanter) Turns: 12, Time: 00:00:15 Health: -14/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Faith . (no shield) rNeg + + + Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Welcome, DarkBird the Vampire Enchanter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. You begin bloodletting. You continue bloodletting. x5 HP restored. You become bloodless. You open the door. 2 wyverns come into view. The wyvern hisses angrily. There is an open door here. The wyvern closely misses you. The wyvern hisses angrily. Hit: a) +1 dagger Press: ? - help, Dir - move target, f - wyvern Aim: a wyvern (about 36% to evade your +1 dagger) You hit the wyvern but do no damage. You bite the wyvern. You draw the wyvern's blood! The wyvern is lightly wounded. The wyvern barely misses you. x4 Hit: a) +1 dagger Press: ? - help, Dir - move target, f/p - wyvern Aim: a wyvern (lightly wounded, about 36% to evade your +1 dagger) You hit the wyvern but do no damage. The wyvern is lightly wounded. The wyvern bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The wyvern bites you but does no damage. Hit: a) +1 dagger Press: ? - help, Dir - move target, f/p - wyvern Aim: a wyvern (lightly wounded, about 36% to evade your +1 dagger) You hit the wyvern but do no damage. The wyvern is lightly wounded. The wyvern barely misses you. The wyvern bites you! Ouch! That really hurt! You die... ## #l###+# #@##.## ##l.<.+ #.##.## #.# #+# ## You could see 2 wyverns. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | DarkBird the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 7 | D | Noticed a wyvern 7 | D | Noticed a wyvern 12 | D | Demolished by a wyvern Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Dagger || 3 Bite || 1 Abil: Exsanguinate || 1 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts