Dungeon Sprint DCSS version 0.29-a0-2-g12fcac58f8 (webtiles) character file. Game seed: 13956239143983514161 0 DarkBird the Chiller (level 1, -9/13 HPs) Began as a Merfolk Ice Elementalist on Jan 27, 2022. Mangled by a neqoxec (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:16 (11 turns). DarkBird the Chiller (Merfolk Ice Elementalist) Turns: 11, Time: 00:00:16 Health: -9/13 AC: 2 Str: 6 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised A: (nimble swimmer 2), mertail, weak 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 2 potions of magic f - a potion of berserk rage Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You are weak. (Str -2) Message History A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Found 243 gold pieces. There are monsters nearby! The merfolk siren chants its luring song. There is an open door here. The merfolk siren chants its luring song. The neqoxec gestures at you. Strange energies course through your body. You feel weaker. You see here 243 gold pieces. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 spear (mesmerising) You freeze the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (lightly wounded, mesmerising) You freeze the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (moderately wounded, mesmerising) You freeze the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren barely misses you. The neqoxec misses you. The merfolk siren chants its luring song. The neqoxec hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. The neqoxec hits you! Ouch! That really hurt! You die... ## 3# ## .## ##.###'# #.m@##.## +.#$3.<.+ #...##.## ##.###+# ## You could see a merfolk siren (mesmerising) and a neqoxec. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | DarkBird the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a neqoxec 4 | D | Noticed a merfolk siren 6 | D | Gained mutation: You are weak. (Str -2) [a neqoxec] 11 | D | Mangled by a neqoxec Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Freeze || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts