Dungeon Crawl Stone Soup version 0.33-a0-1113-g0534b38e66 (webtiles) character file. Game seed: 5610540965818483657 3 Darkfold the Gusty (level 1, 0/11 HPs) Began as a Poltergeist Air Elementalist on Mar 20, 2025. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:04:04 (563 turns). Darkfold the Gusty (Poltergeist Air Elementalist) Turns: 563, Time: 00:04:05 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 50% Magic: 3/3 EV: 11 Int: 17 God: Gold: 57 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold + . . (no offhand) rNeg + + + a - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying, hasted, very quick A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +1 cloak (haunted) Potions b - a potion of magic Skills: + Level 0.1 Fighting - Level 2.1 Dodging + Level 3.0 Stealth * Level 2.1 Spellcasting + Level 0.6 Conjurations * Level 3.3 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 16% 3-4/arc 13% 2 Swiftness Air 13% N/A 14% 3 Airstrike Air 6% 2d(1-17) 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The bat attacks as it pursues you! The bat hits you but does no damage. The bat hits you. You take 1 damage, and have 10/11 hp. A rat comes into view. The bat misses you. Health restored: 11 The bat attacks as it pursues you! The bat closely misses you. The bat misses you. You see here a fizzy purple potion. Found an escape hatch in the floor. MP restored: 3 Casting: Shock (safe; 9% risk of failure) Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 68% to hit) The zap misses the hobgoblin. You now have 2/3 mp. Casting: Shock (safe; 9% risk of failure) Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (heavily wounded, 68% to hit) The zap hits the hobgoblin. You now have 1/3 mp. Casting: Shock (safe; 9% risk of failure) Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 68% to hit) The zap hits the hobgoblin. You now have 0/3 mp. The hobgoblin attacks as it pursues you! The hobgoblin hits you. You take 1 damage, and have 10/11 hp. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. Casting: Shock (safe; 9% risk of failure) Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (almost dead, 68% to hit) The zap hits the hobgoblin. You kill the hobgoblin! Health restored: 11 You now have 0/3 mp. You see here a hobgoblin corpse. You start resting. MP restored: 3 You start waiting. Done waiting. You start waiting. Done waiting. You now have 39 gold pieces (gained 17). You now have 57 gold pieces (gained 18). Casting: Shock (safe; 9% risk of failure) Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 2/3 mp. You start resting. Your magical contamination has completely faded away. MP restored: 3 You start waiting. Done waiting. Casting: Shock (safe; 9% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock (safe; 9% risk of failure) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Shock (safe; 9% risk of failure) Aiming: Shock (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The zap hits the rat. You kill the rat! You now have 2/3 mp. You start resting. MP restored: 3 c - a fizzy purple potion A hobgoblin comes into view. The helpless hobgoblin fails to defend itself. You hit the hobgoblin but do no damage. The hobgoblin hits you. You take 2 damage, and have 9/11 hp. You barely miss the hobgoblin. The hobgoblin hits you. You take 2 damage, and have 7/11 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin but do no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/11 hp. MASSIVE DAMAGE!! You aren't carrying any scrolls. It was a potion of haste. You feel yourself speed up. The hobgoblin hits you. You die... ..g...#.# #####.#.# #.#.# # #.#.# ## #.#.# .# #.#.########## .# #.#..........# .####.##########.# ..... #@# ...... #g# ...... #.# ...... #.# ...... #.# #####. #.# ..# ..# ..# ### ..# You could see a hobgoblin. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darkfold the Poltergeist Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 562 | D:1 | HP: 3/11 [hobgoblin (4)] 563 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, serial_shops, nicolae_shop's_first_dollar, minmay_bisected Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Shock || 9 Use: Potion || 1 Stab: Sleeping || 1 Armour: Skin || 10 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 563 | 563 | 0 | 341 | 95 | 1 | 563.0 | Dungeon | 563 | 563 | 0 | 341 | 95 | 1 | 563.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 563 daAuts Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, serial_shops, nicolae_shop's_first_dollar, minmay_bisected Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 563 | 563 | 0 | 341 | 95 | 1 | 563.0 | Dungeon | 563 | 563 | 0 | 341 | 95 | 1 | 563.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 563 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------