Dungeon Crawl Stone Soup version 0.33-a0-1130-g46e4344c46 (webtiles) character file. Game seed: 6857012446450722793 7 Darkfold the Magician (level 2, -1/22 HPs) Began as a Djinni Fire Elementalist on Mar 25, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (173 turns). Darkfold the Magician (Djinni Fire Elementalist) Turns: 173, Time: 00:00:51 Health: -1/22 AC: 2 Str: 7 XL: 2 Next: 10% Gold: 31 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.4 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations - Level 3.1 Hexes - Level 3.1 Summonings - Level 3.1 Necromancy - Level 3.1 Translocations - Level 3.1 Forgecraft + Level 3.1 Fire Magic - Level 3.1 Ice Magic - Level 3.1 Air Magic - Level 3.1 Earth Magic - Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The foxfire hits the giant cockroach. You take 1 damage, and have 13/15 hp. Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! The foxfire hits the giant cockroach. You kill the giant cockroach! You take 1 damage, and have 13/15 hp. Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! Your foxfire dissipates. Your foxfire dissipates. Your magical contamination has completely faded away. A hobgoblin comes into view. Casting: Foxfire (safe; 5% risk of failure) You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin shouts! You take 1 damage, and have 12/15 hp. Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! The foxfire hits the hobgoblin. x2 Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! The foxfire hits the hobgoblin. You kill the hobgoblin! You take 1 damage, and have 11/15 hp. Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! Your foxfire dissipates. Your magical contamination has completely faded away. Your foxfire dissipates. A bat comes into view. A bat is nearby! Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! You take 1 damage, and have 12/15 hp. Your foxfire dissipates. Your foxfire dissipates. You see here a giant cockroach corpse. You see here 10 gold pieces. A bat is nearby! Health restored: 15 Things that are here: 4 gold pieces; 2 smoky sapphire potions A jackal comes into view. The jackal moves out of view. Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! A goblin comes into view. It is wielding a +2 dagger of protection. The foxfire hits the bat. You kill the bat! The foxfire hits the jackal. You take 1 damage, and have 14/15 hp. Health restored: 15 Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! The foxfire hits the jackal. x2 You take 1 damage, and have 14/15 hp. Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! The jackal barely misses you. The foxfire hits the goblin but does no damage. The foxfire hits the goblin. The jackal barely misses you. The jackal misses you. The goblin hits you with a +2 dagger of protection. You take 4 damage, and have 10/15 hp. MASSIVE DAMAGE!! Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! The jackal barely misses you. The goblin hits you with a +2 dagger of protection. The foxfire hits the jackal. The foxfire hits the goblin but does no damage. The jackal bites you. The jackal misses you. The goblin hits you but does no damage. You take 2 damage, and have 8/15 hp. Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! The jackal bites you but does no damage. A jackal comes into view. The goblin hits you with a +2 dagger of protection. * * * LOW HITPOINT WARNING * * * The foxfire hits the jackal. You kill the jackal! The foxfire hits the goblin. The goblin barely misses you. You have reached level 2! You take 3 damage, and have 5/21 hp. Things that are here: 4 gold pieces; 2 smoky sapphire potions Casting: Foxfire (safe; 5% risk of failure) You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The goblin hits you with a +2 dagger of protection. * * * LOW HITPOINT WARNING * * * The foxfire hits the goblin. You kill the goblin! The foxfire hits the jackal. You take 4 damage, and have 1/22 hp. You see here 10 gold pieces. The jackal attacks as it pursues you! The jackal closely misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you. You die... #....#≈~.......^...~~ ##.).#≈≈~~.......~≈~≈ ##$.#≈≈≈~~~~.~~~≈≈≈≈ #$.#≈≈≈≈~~≈<~≈≈~≈≈≈ #..################ #.#.####..†............... ...)...................... .#.###.###..############. #.h@......)......... #.##...############# #.##...# .......# ........# #......... #........## .........# ........# You could see a jackal. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:1) 2 goblins (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 3 in Spellcasting 0 | D:1 | Reached skill level 3 in Conjurations 0 | D:1 | Reached skill level 3 in Hexes 0 | D:1 | Reached skill level 3 in Summonings 0 | D:1 | Reached skill level 3 in Necromancy 0 | D:1 | Reached skill level 3 in Translocations 0 | D:1 | Reached skill level 3 in Forgecraft 0 | D:1 | Reached skill level 3 in Fire Magic 0 | D:1 | Reached skill level 3 in Ice Magic 0 | D:1 | Reached skill level 3 in Air Magic 0 | D:1 | Reached skill level 3 in Earth Magic 0 | D:1 | Reached skill level 3 in Alchemy 0 | D:1 | Darkfold the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Darkfold set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | HP: 3/15 [goblin/+2 dagger of protection (4)] 163 | D:1 | Reached XP level 2. HP: 5/21 MP: 0/0 165 | D:1 | HP: 1/21 [goblin/+2 dagger of protection (4)] 173 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_rooms, grunt_decor_one_mirror, st_stairs_13, corner_web_ring Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Forgecraft | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Fighting | | 0.4 Dodging | | 2.3 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 14 Armour: Robe || 8 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 173 | 173 | 0 | 0 | 117 | 1 | 173.0 | Dungeon | 173 | 173 | 0 | 0 | 117 | 1 | 173.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 173 daAuts Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_rooms, grunt_decor_one_mirror, st_stairs_13, corner_web_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 173 | 173 | 0 | 0 | 117 | 1 | 173.0 | Dungeon | 173 | 173 | 0 | 0 | 117 | 1 | 173.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 173 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------