Seeded DCSS version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 278741463 (custom seed) 22 Darkkill the Magician (level 2, -1/24 HPs) Began as a Troll Wanderer on Sept 23, 2022. Slain by an orc ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:08 (407 turns). Darkkill the Magician (Troll Wanderer) Turns: 407, Time: 00:02:09 Health: -1/24 AC: 4 Str: 22 XL: 2 Next: 68% Magic: 4/4 EV: 9 Int: 8 God: Gold: 94 SH: 0 Dex: 8 Spells: 5/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.88/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1, strong 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Armour c - a +0 robe (worn) d - a +0 kite shield Wands b - a wand of polymorph (4) Scrolls a - a scroll of teleportation {unknown} e - a scroll of noise {unknown} Potions f - a potion of resistance {unknown} Skills: + Level 1.1 Dodging + Level 1.9 Shields + Level 0.4 Unarmed Combat + Level 2.3 Spellcasting + Level 1.3 Hexes + Level 1.4 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 21% 1 Foxfire Conj/Fire 8% 2x1d4 26% 1 Inner Flame Hex/Fire 3% N/A 52% 3 Conjure Flame Conj/Fire 2% 6-21 61% 3 Anguish Hex/Necr 0% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Your muscles are strong. (Str +4, Int/Dex -1) Message History An orc comes into view. It is wielding a +0 mace. Found a stone staircase leading up. You claw the orc! You kill the orc! Things that are here: a +0 club; a +0 scale mail An orc comes into view. It is wielding a +0 club. The orc shouts! You hear a shout! The orc hits you with a +0 mace. An orc comes into view. It is wielding a +0 flail. The orc hits you with a +0 mace. An orc comes into view. It is wielding a +0 club. The orc shouts! You claw the orc! You kill the orc! Things that are here: a +0 mace; a +0 leather armour You see here a +0 shortbow. You scratch the orc but do no damage. The orc closely misses you. You barely miss the orc. The orc barely misses you. The orc hits you with a +0 club. The orc closely misses you. You barely miss the orc. The orc closely misses you. The orc barely misses you. The orc hits you with a +0 club. You scratch the orc. The orc is moderately wounded. The orc hits you with a +0 club. The orc barely misses you. The orc hits you but does no damage. You closely miss the orc. The orc is moderately wounded. The orc hits you with a +0 flail. The orc misses you. The orc hits you with a +0 club. You scratch the orc but do no damage. You claw the orc, but do no damage. The orc is moderately wounded. The orc barely misses you. The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The orc misses you. The orc attacks as you move away! The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The orc attacks as you move away! The orc hits you with a +0 club. You die... .#..... .## ....... .. ##### .......###.# #..). ##......... #.... ..........# #.... ..........# #.... ......o...# ..... ......o@..# ..... ......o...# ..... .....#.).## ..... .#######.######### .#+## .<......)........ #.# #.#####.....########.## ......#............... #####.#.###.#######... #.#.# #.# #.#< You could see 3 orcs. Vanquished Creatures 7 orcs (D:3) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 ball pythons 2 rats 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darkkill the Troll Wanderer began the quest for the Orb. 0 | D:1 | Darkkill set off with the following items: a +0 club, a | potion of mutation, a +0 robe, a +0 kite shield; and the | following spells available to memorise: Slow, Foxfire, | Inner Flame, Conjure Flame, Anguish. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 26 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 26 | D:1 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 292 | D:3 | Reached XP level 2. HP: 24/24 MP: 4/4 338 | D:3 | Lost mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 338 | D:3 | Lost mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 338 | D:3 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 407 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic, ebering_ecumenical_altar_ruins, minmay_cupped D:2: layout_rooms, serial_shops, nicolae_shop_stone, hangedman_decor_peaks_small D:3: layout_basic, cheibrodos_worm_habitat, nicolae_uskayaw_dance_hall, minmay_misc_feat_hallway, grunt_decor_one_mirror Action || total -------------------------++------- Melee: Unarmed || 47 Punch || 1 Use: Potion || 2 Armor: Robe || 16 Dodge: Dodged || 37