Dungeon Sprint DCSS version 0.30-a0-165-g1891117ce2 (webtiles) character file. Game seed: 13514420184793309765 128 Darkkill the Skirmisher (level 4, -8/36 HPs) Began as a Demigod Hunter on Sept 28, 2022. Mangled by a slime creature (10 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:46 (293 turns). Darkkill the Skirmisher (Demigod Hunter) Turns: 293, Time: 00:04:48 Health: -8/36 AC: 17 Str: 12 XL: 4 Next: 58% Magic: 15/15 EV: 3 Int: 11 God: Gold: 0 SH: 0 Dex: 24 Spells: 3/3 levels left rFire . . . SeeInvis . b - +10 dark maul {vorpal} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . F - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois + Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ++... NoTele + (no boots) Stlth .......... NoCast + (no amulet) HPRegen 0.12/turn I - ring "Xawneit" {rElec rPois Will+ MP+9 Dex-3} MPRegen 0.14/turn x - +6 ring of dexterity @: corroded A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +5 triple crossbow b - the +10 dark maul (weapon) {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. E - the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. G - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. Armour F - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Magical Staves K - a staff of death Jewellery v - a ring of flight w - a +6 ring of dexterity x - a +6 ring of dexterity (right hand) y - a +6 ring of intelligence z - a +6 ring of intelligence A - a +6 ring of strength B - a +6 ring of strength I - the ring "Xawneit" (left hand) {rElec rPois Will+ MP+9 Dex-3} (You found it in the Dungeon) [ring of magical power] Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (+9). Will: It increases your willpower. Wands t - a wand of mindburst (7) u - a wand of acid (7) Scrolls i - 4 scrolls of blinking p - 4 scrolls of amnesia q - 7 scrolls of butterflies r - 5 scrolls of identify s - 2 scrolls of fear (quivered) D - a scroll of immolation J - a scroll of brand weapon Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage k - 2 potions of brilliance l - 2 potions of invisibility m - 3 potions of resistance n - a potion of experience o - 5 potions of might Miscellaneous C - a lightning rod (4/4) Skills: - Level 2.2 Fighting + Level 9.4 Ranged Weapons - Level 0.6 Armour - Level 2.2 Dodging - Level 0.8 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You start resting. HP restored. There is a transporter here. Welcome to arena 3. You enter the transporter and appear at another place. 2 jellies and 2 slime creatures come into view. The slime creature quivers. The jelly quivers. x2; The slime creature quivers. Found four items. Found a transporter. You hit the slime creature. The slime creature is lightly wounded. The slime creature hits you but does no damage. Two slime creatures merge to form a large slime creature. The jelly barely misses you. The jelly hits you but does no damage. x3 You flatten the large slime creature like a pancake!!! The large slime creature is heavily wounded. The jelly hits you but does no damage. x2 The large slime creature completely misses you. The jelly hits you but does no damage. A large slime creature splits. The jelly hits you. The acid corrodes you! You are splashed with acid. You resist. The slime creature hits you. The jelly hits you but does no damage. The jelly barely misses you. You barely miss the slime creature. The slime creature is heavily wounded. The jelly hits you but does no damage. The jelly barely misses you. The slime creature hits you. The slime creature hits you! The jelly hits you but does no damage. The jelly barely misses you. The slime creature hits you but does no damage. x2 The jelly hits you. The acid corrodes you! You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The jelly barely misses you. The slime creature hits you but does no damage. x2 You completely miss the slime creature. The slime creature is heavily wounded. The jelly hits you but does no damage. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The slime creature hits you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓.8©8.▓ ▓.}[).▓...).▓.....▓ ▓..|..▓.....▓.).).▓ ▓.....▓.....▓..)..▓ ▓.JJJ.▓.....▓..)..▓ ▓..@J.▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 2 slime creatures and 2 jellies. Vanquished Creatures An ice beast (D) An orc priest (D) A white imp (D) An adder simulacrum (D) An orc (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Demigod Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 17/17 MP: 3/3 3 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 3 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 3 | D | Found the +10 dark maul {vorpal} 3 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 3 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 3 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 3 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the +9 sword of Zonguldrok {reap} 3 | D | Found the +13 scythe of Curses {drain, Drain} 3 | D | Found the +5 sword of Power {vorpal} 3 | D | Found the +7 mace of Variability {chain chaos} 3 | D | Found the +7 Singing Sword {vorpal, sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 8 | D | Found a transporter. 84 | D | Entered arena 2. 84 | D | Noticed an orc priest 84 | D | Found a transporter. 85 | D | Killed an orc priest 86 | D | Reached skill level 6 in Ranged Weapons 86 | D | Reached XP level 2. HP: 24/24 MP: 4/4 94 | D | Entered arena 3. 94 | D | Noticed an ice beast 94 | D | Found a transporter. 99 | D | Killed an ice beast 100 | D | Reached skill level 9 in Ranged Weapons 100 | D | Reached XP level 3. HP: 13/29 MP: 5/5 100 | D | Reached XP level 4. HP: 16/36 MP: 6/6 132 | D | Got the ring "Xawneit" {rElec rPois Will+ MP+9 Dex-3} 288 | D | Entered arena 4. 288 | D | Noticed a slime creature 288 | D | Noticed a slime creature 288 | D | Found a transporter. 293 | D | Mangled by a slime creature Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.2 Ranged Weapons | 6 9 | 9.4 Dodging | 2 | 2.2 Armour | | 0.6 Stealth | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Maul | 1 | 6 || 7 Fire: Triple crossbow | 4 | || 4 Use: Potion | 1 | || 1 Armor: Plate armour | 14 | 18 || 32 Dodge: Dodged | 3 | 7 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 304 | 304 | 0 | 166 | 0 | 1 | 304.0 | Dungeon | 304 | 304 | 0 | 166 | 0 | 1 | 304.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 304 daAuts