Darkkill Level 1 of the Dungeon (4, -46, D:1) a +0 robe (16, -1, D:1) 7 stones (18, -4, D:1) 2 stones (33, -24, D:1) 4 stones (40, -13, D:1) a +0 pair of gloves (43, -23, D:1) a +0 pair of gloves (45, -17, D:1) a +0 club Level 2 of the Dungeon [Shop] Zium's General Store a potion of might (56 gold) a wand of iceblast (6) (201 gold) a scroll of identify (28 gold) the +1 plate armour of Card Tricks {rN+ Will+ Int-5 Dex+4} (597 gold) Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Will: It increases your willpower. a +0 sling (21 gold) a box of beasts (560 gold) (5, -5, D:2) a +0 dagger (6, 9, D:2) a +0 robe (16, -6, D:2) a +0 dagger (20, -5, D:2) a +0 dagger (23, -2, D:2) a +0 club 4 stones (24, 0, D:2) a stone (30, 4, D:2) a +0 club (39, 10, D:2) a +0 dagger (45, 1, D:2) a +0 pair of gloves (48, 15, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Eham's Antique Weapon Emporium a +0 long sword (77 gold) a +0 short sword (66 gold) a +0 trident (77 gold) a +1 hand axe of electrocution (319 gold) the +8 quarterstaff of the Enfolding Fox {vorpal, rC+ Will- rCorr} (1350 gold) It inflicts extra damage upon your enemies. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. a +0 hand axe (66 gold) a +0 vorpal great sword (257 gold) a +0 war axe (77 gold) a +0 rapier (88 gold) (0, 0, D:3) a +0 sling a +0 club (1, 2, D:3) a +0 dagger (1, 3, D:3) a +0 spear (6, 3, D:3) a +0 whip (14, 31, D:3) a +0 leather armour (18, -4, D:3) a +0 leather armour (25, 9, D:3) a +0 scale mail (30, 17, D:3) a +0 spear (30, 18, D:3) a +0 whip (30, 20, D:3) a +0 flail (31, -6, D:3) a +0 mace (35, 0, D:3) a +0 pair of gloves (37, -13, D:3) a +0 hand axe (38, -5, D:3) a +0 short sword a +0 leather armour a +0 hand axe (39, -4, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (skeletalised by now) (0, 1, D:4) a jackal corpse (skeletalised by now) (7, -8, D:4) a +0 giant club (7, 9, D:4) a +0 whip (12, 5, D:4) a hound corpse (skeletalised by now) (20, -12, D:4) a +0 club (21, -16, D:4) a +0 spear (21, -13, D:4) a +0 whip (25, -5, D:4) a wand of flame (10) (26, -3, D:4) a +0 leather armour