Darkkill Level 1 of the Dungeon (7, 7, D:1) a +0 robe (16, -17, D:1) a +0 hand axe (21, 23, D:1) a +0 leather armour (22, 14, D:1) a +0 club (33, -4, D:1) a +0 club (35, 20, D:1) a +1 short sword of electrocution (37, 8, D:1) a +0 short sword (37, 20, D:1) a +0 club (39, 9, D:1) a +0 short sword (42, 14, D:1) a +0 dagger a +0 dagger (51, 3, D:1) a +0 club Level 2 of the Dungeon [Shop] Qekoupp's Antique Armour Emporium a +0 ring mail (96 gold) a +0 robe (16 gold) a +0 helmet (108 gold) a +0 leather armour (48 gold) a +0 robe (16 gold) a +0 robe (16 gold) [Shop] Zemit's Jewellery Shoppe a ring of magical power (220 gold) the ring "Qome" {rCorr Dex+6} (435 gold) [ring of resist corrosion] Dex: It affects your dexterity (+6). rCorr: It protects you from acid and corrosion. a ring of positive energy (220 gold) a +4 ring of evasion (396 gold) a +4 ring of protection (396 gold) a ring of see invisible (165 gold) an amulet of faith (440 gold) a ring of poison resistance (220 gold) an amulet of reflection (330 gold) [Shop] Fuugere's Assorted Antiques a potion of degeneration (21 gold) a +0 ring mail (84 gold) a +0 leather armour (42 gold) a +0 dagger (42 gold) a ring of protection from cold (525 gold) a scroll of poison (84 gold) a scroll of identify (42 gold) a +2 sling of freezing (308 gold) [Shop] Xeroti Luloe's Armour Emporium a +0 scale mail (44 gold) a +0 leather armour (22 gold) a +0 scale mail (44 gold) the +3 chain mail "Qilaulor" {Harm rElec rF++ Str-3 SInv} (537 gold) Str: It affects your strength (-3). rF: It greatly protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. a +0 robe (7 gold) a +0 pair of gloves (49 gold) a +0 scale mail (44 gold) a scarf of invisibility (132 gold) a +0 leather armour (22 gold) a +0 robe (7 gold) (24, 21, D:2) a +0 whip (32, 20, D:2) a +0 spear a +0 spear a +0 sling a +0 halberd (39, -18, D:2) a +0 robe (46, 6, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, -16, D:3) a scroll of poison (18, -40, D:3) a +0 robe (25, -14, D:3) a +0 dagger (42, -32, D:3) a +0 flail (47, -43, D:3) a +0 plate armour (48, -45, D:3) a +0 robe (53, -29, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) an adder corpse (11, 11, D:4) a +0 short sword (13, -18, D:4) a jackal corpse (14, -14, D:4) a hobgoblin corpse (23, -19, D:4) a +0 trident (31, 15, D:4) a quokka corpse (37, 13, D:4) a +0 club a hobgoblin corpse (37, 16, D:4) a +0 war axe