Dungeon Crawl Stone Soup version 0.30-a0-272-gf98c3da03f (webtiles) character file. Game seed: 9952468341065473902 0 Darkkill the Vexing (level 1, 0/15 HPs) Began as a Human Hexslinger on Oct 15, 2022. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (89 turns). Darkkill the Vexing (Human Hexslinger) Turns: 89, Time: 00:00:17 Health: 0/15 AC: 2 Str: 10 XL: 1 Next: 11% Magic: 2/2 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +1 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles f - 5 stones Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of vulnerability {unknown} Potions e - a potion of heal wounds {unknown} Skills: + Level 1.0 Fighting + Level 2.0 Ranged Weapons + Level 2.0 Dodging + Level 1.0 Spellcasting + Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 32% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 41% 3 Portal Projectile Hex/Tloc 8% N/A 41% 3 Cause Fear Hex 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Darkkill the Human Hexslinger. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a scroll labelled BUSCHI SEAHONG and a blue potion. Found a staircase leading out of the dungeon. A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a whip. You see here a scroll labelled BUSCHI SEAHONG. d - a scroll labelled BUSCHI SEAHONG A frilled lizard is nearby! The frilled lizard seems to slow down. The frilled lizard resists with significant effort. You are out of magic! A frilled lizard is nearby! You are out of magic! You are out of magic! You shoot a sling bullet. The sling bullet barely misses the frilled lizard. You shoot a sling bullet. The sling bullet hits the frilled lizard. You kill the frilled lizard! No target in view! No target in view! Magic restored. e - a blue potion No target in view! f - 5 stones You see here a +0 dagger. A hobgoblin, a jackal and a gnoll come into view. The jackal barks! You hear a bark! x3 A jackal comes into view. You shoot a sling bullet. The sling bullet barely misses the gnoll. The jackal barks! The sling bullet hits the hobgoblin but does no damage. A jackal comes into view. x3 The jackal moves out of view. There are monsters nearby! There are monsters nearby! You shoot a sling bullet. The sling bullet barely misses the gnoll. A jackal comes into view. x2 There are monsters nearby! You shoot a sling bullet. The sling bullet barely misses the gnoll. The jackal barks! The gnoll hits you with a +0 club. There are monsters nearby! You shoot a sling bullet. The sling bullet completely misses the gnoll. The jackal barks! The gnoll hits you with a +0 club! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The gnoll hits you but does no damage. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. You hear a shout! The gnoll closely misses you. The gnoll barely misses you. You shoot a sling bullet. The sling bullet closely misses the gnoll. The sling bullet barely misses the jackal. The sling bullet hits the jackal. The jackal is almost dead. A hobgoblin comes into view. The gnoll hits you with a +0 club! Ouch! That really hurt! You die... ##### #######...############### ..).....#...............# #######################.# #@.......# #g######.# #h# #.# #h# #.# #h# #.# hh# #.# gg# #.# #.. ... .. ###. You could see a gnoll, 5 jackals and 2 hobgoblins. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darkkill the Human Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 89 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_ring Action || total -------------------------++------- Fire: Sling || 8 Cast: Slow || 2 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 91 | 0 | 0 | 72 | 1 | 91.0 | Dungeon | 91 | 91 | 0 | 0 | 72 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 91 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------