Dungeon Sprint DCSS version 0.30-a0-297-g0ec75d9ef4 (webtiles) character file. Game seed: 7061026198029710029 158 Darkkill the Trooper (level 5, -9/41 HPs) Began as a Human Monk on Oct 19, 2022. Was a Believer of Hepliaklqana. Mangled by a merfolk ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:53 (213 turns). Darkkill the Trooper (Human Monk) Turns: 213, Time: 00:02:53 Health: -9/41 AC: 25 Str: 26 XL: 5 Next: 67% Magic: 5/5 EV: 9 Int: 10 God: Hepliaklqana [**....] Gold: 0 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . SeeInvis + a - +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . F - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will +.... NoTele + (no boots) Stlth .......... NoCast + (no amulet) HPRegen 0.26/turn z - +6 ring of strength MPRegen 0.09/turn A - +6 ring of strength @: no status effects A: reduced essence a: Renounce Religion, Recall Ancestor, Ancestor Identity You were in the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was pleased with you. You visited 1 branch Inventory: Hand Weapons a - the +9 heavy crossbow "Sniper" (weapon) {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. b - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. M - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. Armour D - a +0 robe F - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. G - the +18 shield of the Gong {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery u - a ring of flight v - a +6 ring of dexterity w - a +6 ring of dexterity x - a +6 ring of intelligence y - a +6 ring of intelligence z - a +6 ring of strength (left hand) A - a +6 ring of strength (right hand) Wands r - a wand of mindburst (7) s - a wand of iceblast (7) t - a wand of light (7) Scrolls h - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - 5 scrolls of identify {@r1} q - 2 scrolls of fear Potions c - 10 potions of curing {@q1} d - 14 potions of heal wounds e - 6 potions of haste f - 7 potions of magic g - 3 potions of berserk rage i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance l - a potion of experience m - 5 potions of might E - a potion of ambrosia Miscellaneous B - a lightning rod (4/4) Skills: + Level 6.0 Fighting + Level 6.0 Dodging + Level 6.0 Stealth + Level 6.0 Unarmed Combat You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - centaur Aim: a centaur (moderately wounded, 100% to hit) You shoot a bolt. The bolt hits the centaur! You kill the centaur! Your Fighting skill increases to level 6! Your Dodging skill increases to level 6! Your Stealth skill gained 2 levels and is now at level 6! Your Unarmed Combat skill increases to level 6! You have reached level 5! Things that are here: a +0 shortbow; a centaur corpse d - 14 potions of heal wounds (gained 4) You see here a +3 mace of holy wrath. You start resting. Dark jr emerges from the mists of memory! You start resting. HP restored. You swap places. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. 3 merfolk come into view. A merfolk is wielding a +0 trident and quivering boomerangs of dispersal. The merfolk shouts! x3 The merfolk throws a boomerang of dispersal. The boomerang of dispersal closely misses you. Found three items. Found a transporter. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Okay, then. The merfolk throws a boomerang of dispersal. The boomerang of dispersal hits you but does no damage. Dark jr hits the merfolk with a +0 flail! You shoot a bolt. Dark jr avoids your attack. The bolt hits the merfolk! The merfolk is heavily wounded. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident. Dark jr hits the merfolk with a +0 flail! The merfolk hits you but does no damage. x2 Dark jr hits the merfolk with a +0 flail. The merfolk hits you but does no damage. The merfolk closely misses Dark jr. The merfolk hits you from afar with a +0 trident! Dark jr hits the merfolk with a +0 flail. You are too injured to fight recklessly! Fire: a) +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk, p - merfolk Aim: a merfolk, wielding a +0 trident and quivering a throwing net (100% to hit) You shoot a bolt. The bolt hits the merfolk! The merfolk is moderately wounded. The merfolk barely misses you. The merfolk closely misses you. The merfolk hits Dark jr with a +0 trident! Dark jr hits the merfolk with a +0 flail! The merfolk hits Dark jr with a +0 trident! Dark jr is destroyed! The merfolk hits you but does no damage. The merfolk throws a boomerang of dispersal. The boomerang of dispersal hits you but does no damage. The merfolk hits you from afar with a +0 trident. The merfolk hits you but does no damage. The merfolk hits you from afar with a +0 trident. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and quivering a throwing net (lightly wounded) Okay, then. You are too injured to fight recklessly! Fire: a) +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and quivering a throwing net (lightly wounded, 100% to hit) You shoot a bolt. The bolt hits the merfolk! The merfolk is moderately wounded. The merfolk throws a throwing net. The throwing net hits you. You become entangled in the net! The merfolk throws a boomerang of dispersal. The boomerang of dispersal hits you but does no damage. The merfolk hits you but does no damage. x2 The merfolk barely misses you. x2 The merfolk throws a boomerang of dispersal. The boomerang of dispersal hits you but does no damage. The merfolk completely misses you. The merfolk hits you from afar with a +0 trident. You cannot shoot with your heavy crossbow "Sniper" while held in a net. Unknown command. You struggle against the net. The merfolk barely misses you. The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk throws a boomerang of dispersal. The boomerang of dispersal hits you but does no damage. You struggle against the net. The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The merfolk throws a boomerang of dispersal. The boomerang of dispersal hits you but does no damage. The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You struggle against the net. The merfolk barely misses you. x2 The merfolk hits you but does no damage. You rip the net and break free! The merfolk hits you from afar with a +0 trident! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.8©8.▓.8©8.▓ ▓.}}).▓.....▓ ▓.....▓.)...▓ ▓.mmm.▓.....▓ ▓.....▓.))..▓ ▓..@..▓..©..▓ ▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see 3 merfolk. Vanquished Creatures 2 centaurs (D) 2 creatures vanquished. Vanquished Creatures (others) 2 knights (D) 2 creatures vanquished. Grand Total: 4 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Human Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 1 | D | Found a shimmering blue altar of Sif Muna. 1 | D | Found a sacrificial altar of Ru. 1 | D | Found a bloodstained altar of Trog. 1 | D | Found a stormy altar of Qazlal. 1 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a transporter. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 27 | D | Became a worshipper of Hepliaklqana the Forgotten 27 | D | Reached * piety under Hepliaklqana 27 | D | Reached ** piety under Hepliaklqana 28 | D | Remembered your ancestor Dark jr as a knight 30 | D | Banished a spatial maelstrom 85 | D | Entered arena 2. 85 | D | Noticed a centaur 85 | D | Noticed a centaur 85 | D | Found a transporter. 88 | D | Killed a centaur 89 | D | Reached skill level 5 in Fighting 89 | D | Reached skill level 5 in Dodging 89 | D | Reached skill level 5 in Unarmed Combat 89 | D | Reached XP level 2. HP: 6/24 MP: 2/2 89 | D | Reached XP level 3. HP: 7/29 MP: 3/3 89 | D | Reached XP level 4. HP: 9/35 MP: 4/4 89 | D | Killed a centaur 90 | D | Reached XP level 5. HP: 12/41 MP: 5/5 205 | D | Entered arena 3. 205 | D | Noticed a merfolk 205 | D | Noticed a merfolk 205 | D | Noticed a merfolk 205 | D | Found a transporter. 210 | D | HP: 8/41 [merfolk/+0 trident (9)] 213 | D | Mangled by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 5 6 | 6.0 Dodging | 5 6 | 6.0 Stealth | 4 6 | 6.0 Unarmed Combat | 5 6 | 6.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Fire: Heavy crossbow | 2 | 4 || 6 Invok: Ancestor Life: Kn | 1 | || 1 Ancestor Identity | 1 | || 1 Armor: Plate armour | 14 | 15 || 29 Dodge: Dodged | 3 | 9 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 224 | 224 | 0 | 105 | 0 | 1 | 224.0 | Dungeon | 224 | 224 | 0 | 105 | 0 | 1 | 224.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 224 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 227.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 227.0 +-------+-------+-------+-------+-------+----------------------