Dungeon Crawl Stone Soup version 0.30-a0-305-g026cb31310 (webtiles) character file. Game seed: 4560995300560719025 6 Darkkill the Conjurer (level 1, -1/9 HPs) Began as a Vine Stalker Conjurer on Oct 21, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (118 turns). Darkkill the Conjurer (Vine Stalker Conjurer) Turns: 118, Time: 00:00:12 Health: -1/9 AC: 2 Str: 9 XL: 1 Next: 90% Magic: 0/4 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of heal wounds {unknown} Skills: + Level 1.7 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, Darkkill the Vine Stalker Conjurer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You can't see any susceptible monsters within range! (Use Z to cast anyway.) c - a blue potion A frilled lizard comes into view. The magic dart hits the frilled lizard. You kill the frilled lizard! Magic restored. You open the door. A ball python comes into view. There is an open door here. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A bat comes into view. The magic dart hits the bat. You kill the bat! A jackal comes into view. The magic dart hits the jackal. The jackal is heavily wounded. The jackal barks! You hear a bark! A kobold comes into view. It is wielding a +0 dagger. There are monsters nearby! The magic dart hits the jackal. You kill the jackal! A jackal comes into view. There are monsters nearby! The magic dart hits the kobold. The kobold is moderately wounded. The jackal barks! A kobold is nearby! The magic dart hits the kobold. You kill the kobold! A jackal comes into view. The jackal moves out of view. A jackal comes into view. You are out of magic! A jackal is nearby! A jackal is nearby! You are out of magic! You are out of magic! A jackal is nearby! The jackal enters a dispersal trap! You blink. Found 11 gold pieces. The jackal blinks! The jackal barks! The jackal barks! The jackal enters a dispersal trap! The jackal blinks! x2; You blink. The jackal blinks! The jackal bites you. The magic dart hits the jackal but does no damage. The jackal bites you. x4 * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. The jackal is lightly wounded. The jackal misses you. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal misses you. The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. Really stalk into that dispersal trap? You enter a dispersal trap! The jackal blinks! x8; You blink. The jackal barely misses you. The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you but does no damage. The jackal closely misses you. The jackal barely misses you. The jackal closely misses you. The jackal bites you. The jackal closely misses you. x2; The jackal bites you. You die... .......# #......# .......# ###......# .......# ........# .......# #.......# .......# #.......# .......# #...$...# .....†.# #.......+ .####### #.h.....# .# #@h..)..# .# #.h.....# .# #.......# .# #.^.....# .# #.##+#### .# #.# .###############.# .................# ################## You could see 3 jackals. Vanquished Creatures A ball python (D:1) A bat (D:1) A jackal (D:1) A kobold (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darkkill the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 115 | D:1 | HP: 1/9 [jackal (2)] 118 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_basic Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 8 Armor: Robe || 2 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 118 | 118 | 0 | 0 | 89 | 1 | 118.0 | Dungeon | 118 | 118 | 0 | 0 | 89 | 1 | 118.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 118 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------