Dungeon Crawl Stone Soup version 0.30-a0-305-g026cb31310 (webtiles) character file. Game seed: 9159070772840583854 71 Darkkill the Conjurer (level 4, -2/21 HPs) Began as a Vine Stalker Conjurer on Oct 21, 2022. Killed by nerve-wracking pain ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:46 (2562 turns). Darkkill the Conjurer (Vine Stalker Conjurer) Turns: 2562, Time: 00:03:47 Health: -2/21 AC: 4 Str: 9 XL: 4 Next: 24% Magic: 0/9 EV: 12 Int: 20 God: Gold: 133 SH: 0 Dex: 13 Spells: 5/8 levels left rFire + . . SeeInvis . j - staff of earth rCold x . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . n - +1 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 1.03/turn k - ring of fire MPRegen 0.11/turn (no ring) @: very slightly contaminated A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Missiles d - 4 poisoned darts f - 32 stones Armour a - a +0 robe (worn) n - a +1 helmet (worn) Magical Staves j - a staff of earth (weapon) Jewellery k - a ring of fire (left hand) Potions b - a potion of magic e - a potion of heal wounds {unknown} g - 2 potions of might {unknown} i - 2 potions of flight {unknown} m - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 3.5 Stealth + Level 2.9 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 17% 3 Fulminant Prism Conj/Hex 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Animate Dead Necr 2% N/A 82% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 99% 5 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You have reached level 4! You feel agile. You begin to heal more quickly. An adder is nearby! The magic dart hits the adder. The adder is moderately wounded. An adder is nearby! The magic dart hits the adder. The adder is almost dead. The adder completely misses you. An adder is nearby! The magic dart hits the adder. The adder is almost dead. The adder bites you. An adder is nearby! The magic dart hits the adder. You kill the adder! HP restored. You see here an adder corpse. Found a robe. Found a stone staircase leading up. You see here a +0 flail. Found a robe. You see here a +0 robe. A ball python comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) A bat comes into view. Found a stone staircase leading down. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (asleep, 100% to hit) The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) Your magical contamination has completely faded away. You open the door. There is an open door here. A rat comes into view. The magic dart hits the rat. You kill the rat! You see here a rat corpse. Found a dagger and a spear. You can't see any susceptible monsters within range! (Use Z to cast anyway.) An orc priest comes into view. It is wielding a +0 flail. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. An orc priest is nearby! The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You hear a shout! x2 An orc priest is nearby! You are too injured to fight recklessly! An orc priest is nearby! You are too injured to fight recklessly! An orc priest is nearby! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 leather armour (moderately wounded, 78% to hit) The searing ray hits the orc priest. The orc priest is severely wounded. (Press . to maintain the ray.) You hear a shout! x2 The searing ray hits the orc priest but does no damage. The orc priest is severely wounded. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! Ouch! That really hurt! You die... ... #.. . #.# .. ... .# ## ##$##.. ... .... ).###########o# )..#.......@# #.#.######## #...# ##..## #...# ##..# ...####..# .........# ## ...#####.### .. You could see an orc priest. Vanquished Creatures 3 adders 3 orcs (D:3) 5 ball pythons 5 endoplasms A giant cockroach (D:1) A hobgoblin (D:2) 4 kobolds 2 quokkas (D:1) 7 bats 3 frilled lizards (D:1) 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darkkill the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 311 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 1171 | D:1 | Reached XP level 3. HP: 16/16 MP: 4/7 1214 | D:1 | Found a faded altar of an unknown god. 2208 | D:2 | Learned a level 2 spell: Searing Ray 2317 | D:3 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 2317 | D:3 | Reached XP level 4. HP: 21/21 MP: 5/9 2562 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, basic_ecumenical_altar, minmay_hexomino_u4 D:2: layout_loops_ring D:3: layout_basic, grunt_ministairs_14, kennysheep_generic_room_13 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Dodging | 2 | 2.2 Spellcasting | | 2.9 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Staff | 1 | || 1 Cast: Magic Dart | 77 | 6 || 83 Searing Ray | | 3 || 3 Use: Scroll | 4 | || 4 Armor: Robe | 1 | || 1 Dodge: Dodged | 7 | 1 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2560 | 2490 | 70 | 39 | 2238 | 3 | 853.3 | Dungeon | 2560 | 2490 | 70 | 39 | 2238 | 3 | 853.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1292 daAuts D:2: 948 daAuts D:3: 319 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 34.0 +-------+-------+-------+-------+-------+----------------------