Dungeon Sprint DCSS version 0.30-a0-354-g6b83867211 (webtiles) character file. Game seed: 17286816736158755271 16 Darkkill the Trooper (level 2, -9/20 HPs) Began as a Gargoyle Monk on Nov 7, 2022. Was a Believer of Nemelex Xobeh. Mangled by an ogre ... wielding a +0 giant spiked club (23 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:43 (161 turns). Darkkill the Trooper (Gargoyle Monk) Turns: 161, Time: 00:00:43 Health: -9/20 AC: 4 Str: 14 XL: 2 Next: 54% Magic: 2/2 EV: 12 Int: 10 God: Nemelex Xobeh [**....] Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . j - +2 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg + . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Renounce Religion, Draw Escape, Draw Destruction, Draw Summoning You were in the Dungeon. You worshipped Nemelex Xobeh. Nemelex Xobeh was pleased with you. You visited 1 branch Inventory: Hand Weapons j - a +2 quarterstaff (weapon) Missiles k - 10 stones (quivered) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking l - 5 scrolls of amnesia m - a scroll of summoning n - 2 scrolls of vulnerability Potions a - 2 potions of invisibility c - a potion of ambrosia d - a potion of curing {@q1} e - a potion of heal wounds f - a potion of haste g - 4 potions of magic h - 3 potions of berserk rage Skills: + Level 4.2 Fighting + Level 3.8 Maces & Flails + Level 3.1 Dodging + Level 3.6 Stealth You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You open the door. A quokka comes into view. You sock the quokka! You kill the quokka! A rat comes into view. There is an open door here. You see here a quokka corpse. The rat bites you but does no damage. You sock the rat! You kill the rat! You open the door. A gnoll comes into view. It is wielding a +0 flail. 2 jackals come into view. There is an open door here. You sock the jackal! You kill the jackal! The gnoll shouts! The gnoll misses you. The jackal barks! The gnoll barely misses you. You see here a jackal corpse. You thump the gnoll! The gnoll is severely wounded. The jackal misses you. The gnoll hits you with a +0 flail. You barely miss the gnoll. The gnoll is severely wounded. The jackal misses you. The gnoll closely misses you. The jackal barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The jackal bites you but does no damage. The gnoll closely misses you. The jackal bites you. The gnoll barely misses you. You barely miss the gnoll. The gnoll is severely wounded. The jackal bites you. The gnoll completely misses you. You sock the gnoll! You kill the gnoll! The jackal barely misses you. x2 Your Fighting skill increases to level 4! Your Dodging skill increases to level 3! Your Stealth skill increases to level 3! You have reached level 2! The jackal barely misses you. The jackal misses you. Things that are here: a +0 flail; a gnoll corpse You closely miss the jackal. The jackal misses you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you but does no damage. You sock the jackal! You kill the jackal! You start resting. HP restored. You open the door. A scorpion and an orc come into view. A floating eye and an ogre come into view. The ogre shouts! There is an open door here. You draw a card... You have drawn Pain. Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club The ogre convulses! The floating eye's view fixates on you. The scorpion closely misses you. You draw a card... You have drawn the Orb. Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded) Your orb of destruction hits a metal wall. The floating eye gazes piercingly through you! You suddenly lose the ability to move! The scorpion stings you but does no damage. The scorpion stings you. The floating eye seems to glare at you. The scorpion stings you. The ogre barely misses you. The floating eye gazes piercingly through you! You shrug off the repeated paralysis! You can move again. You draw a card... You have drawn the Orb. Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded) The wavering orb of destruction weakly hits the floating eye! The floating eye is severely wounded. The deck of cards glows slightly and disappears. The scorpion closely misses you. You draw a card... You have drawn the Rangers. The scorpion closely misses you. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... Your body glows slightly and disappears. #....')))'.##......#..#. ##########.##........... #...........'........... #+#####†#####......#..#. #.....##........... #####'#####'#####++ #...c†##.......# #c....##.......# ###@####.......# #.sOG.##...<...# .....o..##.......# #........##.......# ###########.......# ######### You could see an ogre (ally target), a scorpion, a floating eye (ally target), an orc and 2 friendly centaur warriors. Vanquished Creatures A gnoll (D) 2 jackals (D) A quokka (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 18 | D | Found a bloodstained altar of Trog. 18 | D | Found a shimmering blue altar of Sif Muna. 18 | D | Found a viscous altar of Jiyva. 18 | D | Found a hazy altar of Hepliaklqana. 18 | D | Found an opulent altar of Gozag. 62 | D | Found a glowing golden altar of the Shining One. 62 | D | Found a glowing silver altar of Zin. 62 | D | Found a basalt altar of Yredelemnul. 62 | D | Found a shimmering altar of Xom. 62 | D | Found an ornate altar of the Wu Jian Council. 62 | D | Found a sacrificial altar of Ru. 62 | D | Found a stormy altar of Qazlal. 62 | D | Found an iron altar of Okawaru. 62 | D | Found a sparkling altar of Nemelex Xobeh. 62 | D | Found a burning altar of Makhleb. 62 | D | Found a blossoming altar of Fedhas. 62 | D | Found a white marble altar of Elyvilon. 62 | D | Found a shadowy altar of Dithmenos. 62 | D | Found a snail-covered altar of Cheibriados. 64 | D | Found a radiant altar of Vehumet. 64 | D | Found a corrupted altar of Lugonu. 66 | D | Found an ancient bone altar of Kikubaaqudgha. 66 | D | Found a hide-covered altar of Uskayaw. 66 | D | Found a broken altar of Ashenzari. 71 | D | Became a worshipper of Nemelex Xobeh the Trickster 71 | D | Reached * piety under Nemelex Xobeh 71 | D | Received a gift from Nemelex Xobeh 71 | D | Reached ** piety under Nemelex Xobeh 115 | D | Reached skill level 4 in Fighting 115 | D | Reached XP level 2. HP: 11/20 MP: 2/2 154 | D | Noticed a scorpion 155 | D | Noticed a floating eye 155 | D | Noticed an ogre 157 | D | Paralysed by a floating eye for 3 turns 161 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_3, iron_vault_1, final_vault] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.2 Dodging | 3 | 3.1 Stealth | 3 | 3.6 Maces & Flails | | 3.8 Action || total -------------------------++------- Melee: Quarterstaff || 13 Mace || 1 Invok: Draw Destruction || 3 Draw Summoning || 1 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 163 | 163 | 0 | 29 | 0 | 1 | 163.0 | Dungeon | 163 | 163 | 0 | 29 | 0 | 1 | 163.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 163 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 23.0 +-------+-------+-------+-------+-------+----------------------