Dungeon Sprint DCSS version 0.30-a0-377-g5cb311bc9f (webtiles) character file. Game seed: 11354545935698316889 0 Darkkill the Shooter (level 1, -12/18 HPs) Began as a Minotaur Hunter on Nov 29, 2022. Mangled by a merfolk siren ... wielding a +0 trident (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:31 (19 turns). Darkkill the Shooter (Minotaur Hunter) Turns: 19, Time: 00:00:31 Health: -12/18 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 0/0 EV: 12 Int: 6 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: horns 2, retaliatory headbutt a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour c - a +0 leather armour (worn) Scrolls b - a scroll of immolation i - a scroll of blinking Potions d - a potion of curing {@q1} e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 2.4 Fighting + Level 4.3 Ranged Weapons + Level 2.1 Dodging + Level 0.7 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Aim: a merfolk siren, wielding a +0 trident (53% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is lightly wounded. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, 53% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. x2 Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow closely misses the merfolk siren. The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. x2 Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow closely misses the merfolk siren. The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow closely misses the merfolk siren. The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow hits the merfolk siren! The merfolk siren is heavily wounded. The merfolk siren barely misses you. The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren closely misses you. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow closely misses the merfolk siren. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow closely misses the merfolk siren. The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (heavily wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (severely wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow closely misses the merfolk siren. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! You die... # #+# .## ##.##...# +.@.m.# ##.##...# #+# .## # You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Minotaur Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 1 | D | Noticed a merfolk siren 16 | D | HP: 3/18 [merfolk siren/+0 trident (15)] 19 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Fire: Shortbow || 16 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 23 | 23 | 0 | 0 | 0 | 1 | 23.0 | Dungeon | 23 | 23 | 0 | 0 | 0 | 1 | 23.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 23 daAuts