Dungeon Sprint DCSS version 0.30-a0-377-g5cb311bc9f (webtiles) character file. Game seed: 11743071083170189661 0 Darkkill the Shooter (level 1, -1/18 HPs) Began as a Minotaur Hunter on Nov 29, 2022. Slain by a merfolk siren ... wielding a +0 trident (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (13 turns). Darkkill the Shooter (Minotaur Hunter) Turns: 13, Time: 00:00:23 Health: -1/18 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 0/0 EV: 12 Int: 6 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 shortbow rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: horns 2, retaliatory headbutt a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour c - a +0 leather armour (worn) Scrolls b - a scroll of immolation i - a scroll of blinking Potions d - a potion of curing {@q1} f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 2.4 Fighting + Level 4.3 Ranged Weapons + Level 2.1 Dodging + Level 0.7 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Welcome, Darkkill the Minotaur Hunter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. 2 boulder beetles come into view. Found 243 gold pieces. You close the door. Clearing monster memory. There is a staircase leading out of the dungeon here. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! You close the door. A merfolk siren opens the door. Clearing monster memory. You close the door. A merfolk siren breaks down the door. Clearing monster memory. It's broken and can't be closed. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (53% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. x2 Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow barely misses the merfolk siren. The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow hits the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren chants its luring song. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (moderately wounded, mesmerising, 53% to hit) You shoot an arrow. The arrow barely misses the merfolk siren. The merfolk siren chants its luring song. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The merfolk siren hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ## ## ##. .## ..#.. .m. # #'# .## ##@##...# +.<.+# ##.##$..# #+# .## # You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Minotaur Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 5 | D | Noticed a merfolk siren 12 | D | HP: 1/18 [merfolk siren/+0 trident (17)] 13 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Fire: Shortbow || 5 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 0 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 14 daAuts