Dungeon Sprint DCSS version 0.30-a0-377-g5cb311bc9f (webtiles) character file. Game seed: 17684227694028540221 10 Darkkill the Trooper (level 2, -2/20 HPs) Began as a Gargoyle Berserker on Nov 29, 2022. Was a Believer of Trog. Slain by a merfolk siren ... wielding a +0 spear (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (208 turns). Darkkill the Trooper (Gargoyle Berserker) Turns: 208, Time: 00:00:22 Health: -2/20 AC: 5 Str: 20 XL: 2 Next: 20% Magic: 2/2 EV: 12 Int: 7 God: Trog [**....] Gold: 243 SH: 0 Dex: 9 Spells: 1/1 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . (no shield) rNeg + . . Spirit . b - +0 animal skin rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Renounce Religion, Berserk, Trog's Hand You were in the Dungeon. You worshipped Trog. Trog was pleased with you. You visited 1 branch You collected 243 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 animal skin (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing {@q1} d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Skills: + Level 4.0 Fighting + Level 3.6 Maces & Flails + Level 3.1 Armour + Level 2.3 Dodging You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, Darkkill the Gargoyle Berserker. Trog says: Kill them all! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. 2 wyverns come into view. The wyvern hisses angrily. Found 243 gold pieces. You close the door. Clearing monster memory. There is a staircase leading out of the dungeon here. You open the door. 3 worms come into view. There is an open door here. You hit the worm but do no damage. The worm closely misses you. You hit the worm. The worm is lightly wounded. You hit the worm but do no damage. The worm is lightly wounded. The worm bites you. You hit the worm. The worm is moderately wounded. The worm barely misses you. You hit the worm. The worm is heavily wounded. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The worm closely misses you. You hit the worm but do no damage. The worm is moderately wounded. The worm bites you! You sock the worm! You kill the worm! Trog accepts your kill. Your Dodging skill increases to level 2! You barely miss the worm. You sock the worm! The worm is severely wounded. The worm barely misses you. You sock the worm! You kill the worm! Trog accepts your kill. Your Armour skill increases to level 3! You have reached level 2! There is a staircase leading out of the dungeon here. You feel a strong urge to attack something. You sock the worm! The worm is severely wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You sock the worm! You kill the worm! Trog accepts your kill. You can now call upon Trog for regeneration and willpower. Your Fighting skill increases to level 4! You are no longer berserk. You are exhausted. You feel yourself slow down. There is an open door here. You see here a worm corpse. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. HP restored. You start waiting. Done waiting. Found 243 gold pieces. You now have 243 gold pieces. There is an open door here. You see here a worm corpse. There is a staircase leading out of the dungeon here. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren hits you with a +0 spear! Ouch! That really hurt! There is an open door here. You barely miss the merfolk siren. The merfolk siren hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The merfolk siren hits you with a +0 spear. You die... ## ## .# #. ## .#$ #.# #+# ###.##.## +.##†.<.+ #...##.## ##.###@# ####.m.# #..#..# ##. .## ## ## You could see a merfolk siren. Vanquished Creatures 3 worms (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Gargoyle Berserker began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 19 | D | Reached XP level 2. HP: 11/20 MP: 2/2 21 | D | HP: 1/30 [worm (10)] 22 | D | Reached ** piety under Trog 23 | D | Reached skill level 4 in Fighting 206 | D | Noticed a merfolk siren 208 | D | HP: 3/20 [merfolk siren/+0 spear (6)] 208 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.3 Armour | 3 | 3.1 Fighting | 4 | 4.0 Maces & Flails | | 3.6 Action || total -------------------------++------- Melee: Mace || 13 Use: Potion || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 218 | 215 | 3 | 182 | 0 | 1 | 218.0 | Dungeon | 218 | 215 | 3 | 182 | 0 | 1 | 218.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 218 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+----------------------