Dungeon Sprint DCSS version 0.30-a0-462-gd5975efbca (webtiles) character file. Game seed: 3698172576958883735 0 Darkkill the Shield-Bearer (level 1, -5/22 HPs) Began as a Troll Fighter on Dec 16, 2022. Slain by a merfolk siren ... wielding a +0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:14 (14 turns). Darkkill the Shield-Bearer (Troll Fighter) Turns: 14, Time: 00:00:15 Health: -5/22 AC: 4 Str: 23 XL: 1 Next: 0% Magic: 0/0 EV: 8 Int: 4 God: Gold: 0 SH: 7 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . b - +0 kite shield rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 1.03/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) b - a +0 kite shield (worn) Scrolls i - a scroll of blinking Potions c - a potion of might d - a potion of curing {@q1} e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 2.4 Fighting + Level 2.4 Dodging + Level 2.6 Shields + Level 2.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Welcome, Darkkill the Troll Fighter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! Found 243 gold pieces. Clearing monster memory. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren breaks down the door. The merfolk siren hits you with a +0 spear. There is a broken door, spattered with blood here. You scratch the merfolk siren but do no damage. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! You miss the merfolk siren. The merfolk siren chants its luring song. You scratch the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You scratch the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You claw the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear. The merfolk siren hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You scratch the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Troll Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 0/0 1 | D | Noticed a merfolk siren 14 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts