Dungeon Sprint DCSS version 0.30-a0-462-gd5975efbca (webtiles) character file. Game seed: 11490165033941339051 0 Darkkill the Conjurer (level 1, -2/9 HPs) Began as a Vine Stalker Conjurer on Dec 16, 2022. Slain by a worm (3 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:18 (17 turns). Darkkill the Conjurer (Vine Stalker Conjurer) Turns: 17, Time: 00:00:18 Health: -2/9 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit + a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of magic c - a potion of curing {@q1} d - a potion of haste e - a potion of berserk rage Skills: + Level 1.5 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Welcome, Darkkill the Vine Stalker Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. 2 wyverns come into view. The wyvern hisses angrily. x2 Found 243 gold pieces. You close the door. Clearing monster memory. There is a staircase leading out of the dungeon here. As you open the door, it creaks loudly! 3 worms come into view. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - worm Aim: a worm (100% to hit) The magic dart hits the worm. The worm is lightly wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 100% to hit) The magic dart hits the worm. The worm is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is moderately wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is moderately wounded. The worm barely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Magic courses through your body. The worm closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. The worm bites you but does no damage. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. Magic courses through your body. The worm bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. Unknown command. You have no ailments to cure. You hit the worm but do no damage. The worm is almost dead. The worm bites you. * * * LOW HITPOINT WARNING * * * You hit the worm. The worm is almost dead. You hit the worm but do no damage. The worm is almost dead. The worm bites you. You die... # #+# .# ##.##w# +.<@w# ##.##w..# #+# .## $#. # .# #. ## ## You could see 3 worms. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Vine Stalker Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 15 | D | HP: 1/9 [worm (1)] 17 | D | Slain by a worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 7 Use: Potion || 2 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts