Dungeon Sprint DCSS version 0.30-a0-462-gd5975efbca (webtiles) character file. Game seed: 7879616456339924509 0 Darkkill the Caller (level 1, -1/18 HPs) Began as a Hill Orc Wanderer on Dec 16, 2022. Slain by a merfolk siren ... wielding a +0 trident (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:28 (13 turns). Darkkill the Caller (Hill Orc Wanderer) Turns: 13, Time: 00:00:29 Health: -1/18 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 0/2 EV: 10 Int: 11 God: Gold: 0 SH: 4 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 buckler (worn) c - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation j - a scroll of blinking Potions e - a potion of curing {@q1} g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 2.4 Fighting + Level 1.0 Stealth + Level 2.1 Shields + Level 1.0 Spellcasting + Level 4.0 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 36% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 9% N/A 12% 2 Summon Lightning Spire Summ/Air 4% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, Darkkill the Hill Orc Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 buckler, a +0 robe, 2 scrolls of teleportation, a potion of curing {@q1}, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Call Imp, Summon Lightning Spire. As you open the door, it creaks loudly! A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! As you close the door, it creaks loudly! A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren breaks down the door. It's broken and can't be closed. It's broken and can't be closed. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is a broken door here. You feel much better. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. Casting: Summon Small Mammal (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The merfolk siren closely misses you. Casting: Summon Small Mammal (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your rat misses the merfolk siren. The merfolk siren chants a haunting song. You easily resist. The merfolk siren hits you from afar with a +0 trident! You die... #+# ##.## +.b.+ ##@## #'# #.m.# #..#r.# ##. .## ## ## You could see a merfolk siren (ally target), a friendly bat (summoned) and a friendly rat (summoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Hill Orc Wanderer began the quest for the Orb. 0 | D | Darkkill set off with the following items: a +0 dagger, a | +0 buckler, a +0 robe, 2 scrolls of teleportation, a potion | of curing {@q1}, a potion of heal wounds, a potion of | haste, 2 potions of magic, a potion of berserk rage, a | scroll of blinking; and the following spell memorised: | Summon Small Mammal; and the following spells available to | memorise: Call Imp, Summon Lightning Spire. 0 | D | Reached XP level 1. HP: 18/18 MP: 2/2 1 | D | Noticed a merfolk siren 13 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Summon Small Mamm || 2 Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | Dungeon | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 13 daAuts