Dungeon Sprint DCSS version 0.30-a0-462-gd5975efbca (webtiles) character file. Game seed: 15233616418542974843 0 Darkkill the Conjurer (level 1, -8/16 HPs) Began as a Minotaur Wanderer on Dec 16, 2022. Mangled by a merfolk siren ... wielding a +0 spear (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:09 (16 turns). Darkkill the Conjurer (Minotaur Wanderer) Turns: 16, Time: 00:00:09 Health: -8/16 AC: 3 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 6 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +0 leather armour rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: horns 2, retaliatory headbutt a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 14 poisoned darts (quivered) Armour e - a +0 leather armour (worn) Scrolls d - a scroll of fog k - a scroll of blinking Potions c - a potion of attraction f - a potion of curing {@q1} g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Skills: + Level 1.2 Fighting + Level 2.0 Throwing + Level 1.2 Armour + Level 1.1 Unarmed Combat + Level 1.3 Spellcasting + Level 2.1 Conjurations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 16% 1d3 17% 1 Shock Conj/Air 8% 1d3 26% 1 Sticky Flame Conj/Fire 2% 2d3 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Welcome, Darkkill the Minotaur Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 14 poisoned darts, a potion of attraction, a scroll of fog, a +0 leather armour, a potion of curing {@q1}, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking; and the following spells available to memorise: Magic Dart, Shock, Sticky Flame. You open the door. 2 wyverns come into view. The wyvern hisses angrily. You close the door. Clearing monster memory. There is a staircase leading out of the dungeon here. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! There is an open door here. Unknown command. You closely miss the merfolk siren. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. Your headbutt misses the merfolk siren. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. You headbutt the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren completely misses you. You closely miss the merfolk siren. You headbutt the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. Your headbutt misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## # ##.# #+# .# #...##.##.# #m@.<.+# #...##.##.# ##.# #+# .# ## # You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Minotaur Wanderer began the quest for the Orb. 0 | D | Darkkill set off with the following items: a +0 dagger, 14 | poisoned darts, a potion of attraction, a scroll of fog, a | +0 leather armour, a potion of curing {@q1}, a potion of | heal wounds, a potion of haste, 2 potions of magic, a | potion of berserk rage, a scroll of blinking; and the | following spells available to memorise: Magic Dart, Shock, | Sticky Flame. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a wyvern 1 | D | Noticed a wyvern 5 | D | Noticed a merfolk siren 14 | D | HP: 3/16 [merfolk siren/+0 spear (13)] 16 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Dagger || 10 Headbutt || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | Dungeon | 16 | 16 | 0 | 0 | 0 | 1 | 16.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 16 daAuts