Dungeon Sprint DCSS version 0.30-a0-462-gd5975efbca (webtiles) character file. Game seed: 9674828729698182422 0 Darkkill the Shield-Bearer (level 1, -7/14 HPs) Began as a Minotaur Wanderer on Dec 16, 2022. Mangled by a merfolk siren ... wielding a +0 trident (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (17 turns). Darkkill the Shield-Bearer (Minotaur Wanderer) Turns: 17, Time: 00:00:11 Health: -7/14 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 12 God: Gold: 0 SH: 3 Dex: 7 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . d - +0 buckler rNeg . . . Spirit . c - +0 leather armour rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: horns 2, retaliatory headbutt a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions b - a potion of attraction e - a potion of curing {@q1} g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 1.2 Armour + Level 1.1 Dodging + Level 2.4 Shields + Level 1.0 Spellcasting + Level 1.0 Transmutations + Level 2.4 Earth Magic + Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 12% 2d6 19% 1 Sting Tmut/Pois 4% 1d3 38% 1 Stone Arrow Conj/Erth 6% 3d7 67% 3 Spider Form Tmut/Pois 1% N/A 77% 3 Petrify Tmut/Erth 4% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History Welcome, Darkkill the Minotaur Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of attraction, a +0 leather armour, a +0 buckler, a potion of curing {@q1}, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking; and the following spells available to memorise: Sandblast, Sting, Stone Arrow, Spider Form, Petrify. No previous command to re-do. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Found 243 gold pieces. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! The merfolk siren chants its luring song. There is an open door here. The merfolk siren chants its luring song. You see here 243 gold pieces. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. You closely miss the merfolk siren. You headbutt the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. x2 You miss the merfolk siren. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. You headbutt the merfolk siren, but do no damage. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The merfolk siren chants its luring song. You feel much better. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren closely misses you. You barely miss the merfolk siren. The merfolk siren hits you with a +0 trident. You hit the merfolk siren. Your headbutt misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You block the merfolk siren's attack. You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. Your headbutt misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. x2 You barely miss the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## ##'## #.$@# #..#m.# ##...## ##+## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Minotaur Wanderer began the quest for the Orb. 0 | D | Darkkill set off with the following items: a +0 club, a | potion of attraction, a +0 leather armour, a +0 buckler, a | potion of curing {@q1}, a potion of heal wounds, a potion | of haste, 2 potions of magic, a potion of berserk rage, a | scroll of blinking; and the following spells available to | memorise: Sandblast, Sting, Stone Arrow, Spider Form, | Petrify. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a merfolk siren 10 | D | HP: 2/14 [merfolk siren/+0 trident (12)] 17 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Club || 12 Headbutt || 2 Use: Potion || 1 Dodge: Dodged || 1 Block: Buckler || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 21 daAuts