Dungeon Sprint DCSS version 0.30-a0-469-g84de5afbc5 (webtiles) character file. Game seed: 7783279278644695589 0 Darkkill the Chiller (level 1, -7/22 HPs) Began as an Ogre Wanderer on Dec 19, 2022. Mangled by a merfolk siren ... wielding a +0 trident (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:10 (17 turns). Darkkill the Chiller (Ogre Wanderer) Turns: 17, Time: 00:00:11 Health: -7/22 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 10 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +1 dagger (vorpal) rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised A: large, unfitting armour, tough skin 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 vorpal dagger (weapon) Missiles b - 3 curare-tipped darts (quivered) {=f !f} Armour d - a +0 robe (worn) Scrolls c - a scroll of fog j - a scroll of blinking Potions g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 2.6 Fighting + Level 2.0 Throwing + Level 2.4 Spellcasting + Level 2.6 Ice Magic + Level 1.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 24% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 6% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Welcome, Darkkill the Ogre Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +1 vorpal dagger, 3 curare-tipped darts {=f !f}, a scroll of fog, a +0 robe, a potion of curing {@q1}, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Found 243 gold pieces. The merfolk siren chants its luring song. There is an open door here. The merfolk siren chants its luring song. You see here 243 gold pieces. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. You feel better. The merfolk siren chants its luring song. You completely miss the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren chants its luring song. You completely miss the merfolk siren. The merfolk siren chants its luring song. You completely miss the merfolk siren. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the merfolk siren. The merfolk siren chants its luring song. You feel much better. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You barely miss the merfolk siren. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren chants its luring song. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## ##'## #@$.# #.m#..# ##...## ##+## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Ogre Wanderer began the quest for the Orb. 0 | D | Darkkill set off with the following items: a +1 vorpal | dagger, 3 curare-tipped darts {=f !f}, a scroll of fog, a | +0 robe, a potion of curing {@q1}, a potion of heal wounds, | a potion of haste, 2 potions of magic, a potion of berserk | rage, a scroll of blinking; and the following spell | memorised: Freeze; and the following spells available to | memorise: Ozocubu's Armour. 0 | D | Reached XP level 1. HP: 22/22 MP: 3/3 1 | D | Noticed a merfolk siren 12 | D | HP: 2/22 [merfolk siren/+0 trident (14)] 17 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Dagger || 11 Use: Potion || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts