Dungeon Sprint DCSS version 0.30-a0-591-g3c58d2bc28 (webtiles) character file. Game seed: 4948796280030972972 0 Darkkill the Vexing (level 1, -2/15 HPs) Began as a Human Wanderer on Jan 5, 2023. Succumbed to a scorpion's poison ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:09 (27 turns). Darkkill the Vexing (Human Wanderer) Turns: 27, Time: 00:00:10 Health: -2/15 AC: 4 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (-2 -> -12) A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Armour b - a +0 helmet (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of teleportation j - a scroll of blinking Potions e - a potion of curing {@q1} g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 1.0 Fighting + Level 2.0 Staves + Level 2.0 Dodging + Level 1.0 Spellcasting + Level 4.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 32% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 4% N/A 52% 3 Portal Projectile Hex/Tloc 8% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, Darkkill the Human Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 quarterstaff, a +0 helmet, a scroll of teleportation, a +0 leather armour, a potion of curing {@q1}, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking; and the following spell memorised: Slow; and the following spells available to memorise: Inner Flame, Portal Projectile. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A scorpion comes into view. The scorpion misses you. There is an open door to the Storerooms (Easy) here. You barely miss the scorpion. The scorpion closely misses you. You closely miss the scorpion. The scorpion stings you. The scorpion closely misses you. You barely miss the scorpion. The scorpion stings you. You hit the scorpion. The scorpion is moderately wounded. The scorpion completely misses you. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion stings you but does no damage. x2 You feel much better. The scorpion stings you but does no damage. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion stings you but does no damage. You hit the scorpion. The scorpion is moderately wounded. The scorpion stings you but does no damage. The scorpion stings you. You barely miss the scorpion. The scorpion is moderately wounded. The scorpion stings you. You hit the scorpion but do no damage. The scorpion is moderately wounded. The scorpion closely misses you. x2 You hit the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You barely miss the scorpion. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion barely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You barely miss the scorpion. The scorpion is moderately wounded. You die... ##########++ #........... + #......#..#. #####.##........... ......s@........... ##+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see a scorpion. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Human Wanderer began the quest for the Orb. 0 | D | Darkkill set off with the following items: a +0 | quarterstaff, a +0 helmet, a scroll of teleportation, a +0 | leather armour, a potion of curing {@q1}, a potion of heal | wounds, a potion of haste, 2 potions of magic, a potion of | berserk rage, a scroll of blinking; and the following spell | memorised: Slow; and the following spells available to | memorise: Inner Flame, Portal Projectile. 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 11 | D | Noticed a scorpion 26 | D | HP: 2/15 [poisoned by a scorpion] 27 | D | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_4, final_vault] Action || total -------------------------++------- Melee: Quarterstaff || 14 Use: Potion || 1 Armor: Leather armour || 7 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 29 | 29 | 0 | 0 | 0 | 1 | 29.0 | Dungeon | 29 | 29 | 0 | 0 | 0 | 1 | 29.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 29 daAuts