Dungeon Sprint DCSS version 0.30-a0-726-gd89dcf765f (webtiles) character file. Game seed: 14309689660052669994 228 Darkkill the Shield-Bearer (level 6, 0/32 HPs) Began as a Gargoyle Wanderer on Jan 29, 2023. Slain by a boulder beetle (32 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:37 (185 turns). Darkkill the Shield-Bearer (Gargoyle Wanderer) Turns: 185, Time: 00:00:38 Health: 0/32 AC: 6 Str: 16 XL: 6 Next: 2% Magic: 12/12 EV: 10 Int: 13 God: Gold: 486 SH: 5 Dex: 10 Spells: 14/14 levels left rFire . . . SeeInvis . a - +2 spear rCold . . . Faith . b - +0 buckler rNeg + . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth + (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch You collected 486 gold pieces. Inventory: Hand Weapons a - a +2 spear (weapon) Armour b - a +0 buckler (worn) d - a +0 robe (worn) Potions c - 2 potions of haste g - 2 potions of magic Skills: + Level 4.3 Polearms + Level 4.0 Throwing + Level 4.9 Armour + Level 5.3 Shields + Level 4.5 Spellcasting + Level 4.9 Conjurations + Level 4.0 Evocations You had 14 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 4% 2 Static Discharge Conj/Air 18% 2-3/arc 14% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion misses you. You closely miss the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. You feel better. The scorpion stings you but does no damage. The scorpion closely misses you. You hit the scorpion. The scorpion is moderately wounded. The scorpion barely misses you. x2 You closely miss the scorpion. The scorpion is moderately wounded. The scorpion stings you. You hit the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. The scorpion closely misses you. You hit the scorpion. The scorpion is heavily wounded. The scorpion closely misses you. The scorpion stings you but does no damage. You barely miss the scorpion. The scorpion is heavily wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. You barely miss the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. You closely miss the scorpion. The scorpion is heavily wounded. You block the scorpion's attack. The scorpion barely misses you. You barely miss the scorpion. The scorpion is heavily wounded. You block the scorpion's attack. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion. The scorpion is severely wounded. The scorpion misses you. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion stings you but does no damage. x2 You closely miss the scorpion. The scorpion is severely wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion but do no damage. The scorpion is severely wounded. You feel yourself speed up. You block the scorpion's attack. You hit the scorpion. You kill the scorpion! Your Throwing skill increases to level 4! Your Shields skill increases to level 5! Your Evocations skill increases to level 4! You have reached level 6! You start resting. You recover from your berserk rage. You start resting. Magic restored. You start resting. HP restored. There is an open door here. Items here: ††††. Found 243 gold pieces. You now have 243 gold pieces. There is an open door here. Items here: ††††. There is a staircase leading out of the dungeon here. You open the door. 2 boulder beetles come into view. The boulder beetle leaps! Found 243 gold pieces. Blink to where? Press: ? - help, Q - select action, (/) - cycle Dir - move target As you read the scroll of blinking, it crumbles to dust. You now have 486 gold pieces (gained 243). The boulder beetle barely misses you. You open the door. You block the boulder beetle's attack. The boulder beetle curls into a ball and begins rolling! Found a water moccasin corpse. There is an open door here. The boulder beetle curls into a ball and begins rolling! The boulder beetle stops rolling and uncurls. The boulder beetle attacks as you move away! The boulder beetle hits you but does no damage. The boulder beetle stops rolling and uncurls. The boulder beetle attacks as you move away! The boulder beetle bites you but does no damage. The boulder beetle curls into a ball and begins rolling! The boulder beetle hits you!! Ouch! That really hurt! You die... § #++ ... #.. #.#### #..@.# ###.B## #+###.##°.# ##.##...#B.# +.<.○###'..# ##.##°..#....# ##†###.##......~~ ##.#.####~~§§...~# #..#..# ~§~~§..~# You could see 2 boulder beetles. Vanquished Creatures 4 scorpions (D) 4 creatures vanquished. Vanquished Creatures (others) A water moccasin (D) 1 creature vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Gargoyle Wanderer began the quest for the Orb. 0 | D | Darkkill set off with the following items: a +2 spear, a +0 | buckler, 2 potions of haste, a +0 robe, a potion of curing | {@q1}, a potion of heal wounds, 2 potions of magic, a | potion of berserk rage, a scroll of blinking; and the | following spells available to memorise: Searing Ray, Static | Discharge. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 8 | D | Killed a scorpion 9 | D | Reached skill level 3 in Shields 9 | D | Reached XP level 2. HP: 15/15 MP: 4/6 9 | D | Reached XP level 3. HP: 19/19 MP: 4/7 16 | D | Killed a scorpion 17 | D | Reached skill level 4 in Shields 17 | D | Reached XP level 4. HP: 24/24 MP: 4/9 27 | D | Killed a scorpion 28 | D | Reached XP level 5. HP: 14/28 MP: 6/11 31 | D | HP: 3/28 [scorpion (6)] 45 | D | HP: 5/28 [scorpion (3)] 45 | D | HP: 2/28 [scorpion (3)] 48 | D | Reached skill level 5 in Shields 48 | D | Reached XP level 6. HP: 3/32 MP: 9/12 52 | D | Killed a water moccasin 175 | D | Noticed a boulder beetle 175 | D | Noticed a boulder beetle 185 | D | Slain by a boulder beetle Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_4, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Polearms | 3 4 | 4.3 Throwing | 2 3 4 | 4.0 Armour | 3 4 | 4.9 Shields | 3 4 5 | 5.3 Spellcasting | 3 4 | 4.5 Conjurations | 3 4 | 4.9 Evocations | 2 3 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 9 | 28 || 37 Use: Potion | 2 | 1 || 3 Scroll | | 1 || 1 Armour: Robe | 3 | 12 || 15 Dodge: Dodged | 5 | 23 || 28 Block: Buckler | 1 | 7 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 193 | 186 | 7 | 116 | 0 | 1 | 193.0 | Dungeon | 193 | 186 | 7 | 116 | 0 | 1 | 193.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 193 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 327.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 327.0 +-------+-------+-------+-------+-------+----------------------