Dungeon Sprint DCSS version 0.30-a0-728-gc68057be0a (webtiles) character file. Game seed: 17738395682996063322 0 Darkkill the Charlatan (level 1, -3/15 HPs) Began as a Gargoyle Wanderer on Jan 30, 2023. Slain by a worm (5 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:04 (5 turns). Darkkill the Charlatan (Gargoyle Wanderer) Turns: 5, Time: 00:00:05 Health: -3/15 AC: 5 Str: 15 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 11 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . (no shield) rNeg + . . Spirit . e - +0 leather armour rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: berserking, very quick A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) b - a +0 mace Armour e - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions d - 2 potions of haste f - a potion of curing {@q1} g - a potion of heal wounds h - 2 potions of magic Miscellaneous c - a piece from Xom's chessboard (15/15) (quivered) Skills: + Level 2.0 Maces & Flails + Level 2.6 Polearms + Level 2.0 Spellcasting + Level 2.6 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, Darkkill the Gargoyle Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 trident, a +0 mace, a piece from Xom's chessboard (15/15), 2 potions of haste, a +0 leather armour, a potion of curing {@q1}, a potion of heal wounds, 2 potions of magic, a potion of berserk rage, a scroll of blinking. You open the door. 2 worms come into view. Found 243 gold pieces. There is a staircase leading out of the dungeon here. The worm bites you. Ouch! That really hurt! The worm closely misses you. There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The worm bites you. * * * LOW HITPOINT WARNING * * * The worm bites you. You die... #+# ##.## +.<.+ ##.## #@# #ww# #..## ##. ## You could see 2 worms. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Gargoyle Wanderer began the quest for the Orb. 0 | D | Darkkill set off with the following items: a +0 trident, a | +0 mace, a piece from Xom's chessboard (15/15), 2 potions | of haste, a +0 leather armour, a potion of curing {@q1}, a | potion of heal wounds, 2 potions of magic, a potion of | berserk rage, a scroll of blinking. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 5 | D | HP: 2/15 [worm (5)] 5 | D | Slain by a worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Use: Potion || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 5 daAuts