Dungeon Sprint DCSS version 0.30-a0-728-gc68057be0a (webtiles) character file. Game seed: 2627346511794267932 3 Darkkill the Sneak (level 1, -3/10 HPs) Began as a Gargoyle Wanderer on Jan 30, 2023. Slain by a worm (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:19 (30 turns). Darkkill the Sneak (Gargoyle Wanderer) Turns: 30, Time: 00:00:19 Health: -3/10 AC: 4 Str: 13 XL: 1 Next: 50% Magic: 3/3 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 10 Spells: 2/3 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg + . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) @: on berserk cooldown, hasted and slowed A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of vulnerability i - a scroll of blinking Potions b - 2 potions of berserk rage h - 2 potions of magic Skills: + Level 2.0 Dodging + Level 4.7 Stealth + Level 1.5 Spellcasting + Level 3.3 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 36% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 18% 1d3 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, Darkkill the Gargoyle Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 3 potions of berserk rage, a scroll of vulnerability, a +0 robe, a potion of curing {@q1}, a potion of heal wounds, a potion of haste, 2 potions of magic, a scroll of blinking; and the following spell memorised: Freeze; and the following spells available to memorise: Frozen Ramparts. You open the door. 2 worms come into view. Found 243 gold pieces. There is a staircase leading out of the dungeon here. There is a staircase leading out of the dungeon here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You puncture the worm! Your punch misses the worm. The worm is heavily wounded. You hit the worm. The worm is almost dead. You puncture the worm! You kill the worm! Your Dodging skill increases to level 2! You feel a strong urge to attack something. There is an open door here. You are no longer berserk. You are exhausted. You feel yourself slow down. You see here 243 gold pieces. The worm closely misses you. There is an open door here. There is a staircase leading out of the dungeon here. The worm bites you but does no damage. You hit the worm. The worm is lightly wounded. The worm barely misses you. You hit the worm but do no damage. The worm is lightly wounded. The worm misses you. You hit the worm. The worm is moderately wounded. The worm bites you. You barely miss the worm. The worm is lightly wounded. The worm bites you. You hit the worm. The worm is lightly wounded. The worm bites you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The worm bites you. You hit the worm. The worm is lightly wounded. The worm barely misses you. You hit the worm but do no damage. The worm is lightly wounded. You hit the worm. The worm is moderately wounded. The worm bites you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the worm. The worm is heavily wounded. The worm misses you. You feel better. The worm bites you. * * * LOW HITPOINT WARNING * * * You feel yourself speed up. The worm closely misses you. You barely miss the worm. The worm is moderately wounded. The worm misses you. You hit the worm but do no damage. The worm is moderately wounded. You barely miss the worm. The worm is moderately wounded. The worm bites you! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##@## ##w# #.$# #..## ##. ## You could see a worm. Vanquished Creatures A worm (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Gargoyle Wanderer began the quest for the Orb. 0 | D | Darkkill set off with the following items: a +2 dagger, 3 | potions of berserk rage, a scroll of vulnerability, a +0 | robe, a potion of curing {@q1}, a potion of heal wounds, a | potion of haste, 2 potions of magic, a scroll of blinking; | and the following spell memorised: Freeze; and the | following spells available to memorise: Frozen Ramparts. 0 | D | Reached XP level 1. HP: 10/10 MP: 2/2 20 | D | HP: 1/10 [worm (5)] 30 | D | Slain by a worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | | 4.7 Spellcasting | | 1.5 Ice Magic | | 3.3 Action || total ---------------------------++------- Melee: Dagger || 15 Use: Potion || 4 Armour: Robe || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 35 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+----------------------