Dungeon Sprint DCSS version 0.30-a0-728-gc68057be0a (webtiles) character file. Game seed: 14922155003005542766 0 Darkkill the Chopper (level 1, -8/12 HPs) Began as a Gargoyle Wanderer on Jan 30, 2023. Mangled by a merfolk siren ... wielding a +0 spear (20 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:13 (13 turns). Darkkill the Chopper (Gargoyle Wanderer) Turns: 13, Time: 00:00:14 Health: -8/12 AC: 5 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +3 hand axe rCold . . . Faith . (no shield) rNeg + . . Spirit . d - +0 leather armour rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +3 hand axe (weapon) b - a +0 falchion Armour d - a +0 leather armour (worn) Scrolls c - a scroll of teleportation j - a scroll of blinking Potions e - a potion of curing {@q1} f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 2.1 Fighting + Level 1.7 Long Blades + Level 2.6 Axes + Level 1.0 Throwing + Level 1.1 Armour + Level 1.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, Darkkill the Gargoyle Wanderer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +3 hand axe, a +0 falchion, a scroll of teleportation, a +0 leather armour, a potion of curing {@q1}, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage, a scroll of blinking. You open the door. 2 boulder beetles come into view. Found 243 gold pieces. As you close the door, it creaks loudly! Clearing monster memory. There is a staircase leading out of the dungeon here. You open the door. 2 wyverns come into view. The wyvern hisses angrily. x2 Found 243 gold pieces. You close the door. Clearing monster memory. There is a staircase leading out of the dungeon here. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. You close the door. A merfolk siren breaks down the door. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! There is a broken door here. You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. You slash the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... ## # ##.# #+# .# #...##.##$# #m@.<.+# #...##.##.# ##.# #+# .# ## .#. # .. .. ##. $## ## ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Gargoyle Wanderer began the quest for the Orb. 0 | D | Darkkill set off with the following items: a +3 hand axe, a | +0 falchion, a scroll of teleportation, a +0 leather | armour, a potion of curing {@q1}, a potion of heal wounds, | a potion of haste, 2 potions of magic, a potion of berserk | rage, a scroll of blinking. 0 | D | Reached XP level 1. HP: 12/12 MP: 1/1 1 | D | Noticed a boulder beetle 1 | D | Noticed a boulder beetle 5 | D | Noticed a wyvern 5 | D | Noticed a wyvern 9 | D | Noticed a merfolk siren 13 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Hand axe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | Dungeon | 13 | 13 | 0 | 0 | 0 | 1 | 13.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 13 daAuts