Dungeon Sprint DCSS version 0.30-a0-728-gc68057be0a (webtiles) character file. Game seed: 16304940103501730949 120 Darkkill the Trooper (level 5, -3/52 HPs) Began as a Gargoyle Wanderer on Jan 30, 2023. Shot with an arrow by a centaur (6 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:25 (157 turns). Darkkill the Trooper (Gargoyle Wanderer) Turns: 157, Time: 00:00:25 Health: -3/52 AC: 7 Str: 14 XL: 5 Next: 4% Magic: 4/10 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 10/11 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Faith . (no shield) rNeg + . . Spirit . d - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . b - +0 cloak rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth (no amulet) HPRegen 0.28/turn (no ring) MPRegen 0.12/turn (no ring) @: berserking (expiring), very quick A: sickness immunity, AC +4, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +2 mace (weapon) Missiles j - 2 stones Armour b - a +0 cloak (worn) d - a +0 robe (worn) Scrolls c - 2 scrolls of blinking Potions e - a potion of curing {@q1} f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: + Level 5.3 Fighting + Level 4.8 Maces & Flails + Level 4.1 Armour + Level 3.1 Dodging + Level 3.6 Spellcasting + Level 3.8 Ice Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 7% 3d4 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, a +0 cloak, 2 scrolls of blinking, a +0 robe, a potion of curing {@q1}, a potion of heal wounds, a potion of haste, 2 potions of magic, a potion of berserk rage; and the following spell memorised: Freeze; and the following spells available to memorise: Hailstorm. As you open the door, it creaks loudly! A dart slug, a ball python, 2 kobolds and a quokka come into view. The kobold shouts! The ball python hisses angrily. You closely miss the quokka. The quokka bites you but does no damage. x2 You barely miss the quokka. The quokka misses you. You miss the quokka. The quokka bites you. The quokka closely misses you. You closely miss the quokka. The dart slug briefly extends its eye-stalks. The quokka barely misses you. You hit the quokka. The quokka is severely wounded. The quokka closely misses you. x2 You hit the quokka. The quokka is almost dead. The quokka barely misses you. You hit the quokka. You kill the quokka! You hit the kobold. The kobold is severely wounded. The kobold closely misses you. You hit the kobold. You kill the kobold! The ball python bites you. The ball python closely misses you. You barely miss the ball python. The ball python barely misses you. The ball python grabs you. The ball python constricts you. You closely miss the ball python. The ball python closely misses you. The ball python constricts you. The ball python barely misses you. The ball python constricts you. You closely miss the ball python. The ball python bites you. The ball python constricts you. You hit the ball python. You kill the ball python! The kobold throws a stone. The stone barely misses you. The kobold barely misses you. There is an open door to the Dungeon, spattered with blood here. Items here: ( ) †††. You hit the kobold. The kobold is severely wounded. The kobold closely misses you. You hit the kobold. You kill the kobold! You hit the dart slug. The dart slug is heavily wounded. You sock the dart slug! You kill the dart slug! You have reached level 2! j - 2 stones Things that are here: a +0 club; a dart slug corpse You start resting. HP restored. You start resting. Magic restored. You start waiting. Done waiting. You open the door. A hound, a centaur, an ogre and 2 jellies come into view. The jelly quivers. The centaur shouts! The ogre shouts! The hound barks! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You sock the jelly! Your hands burn! The jelly is almost dead. The jelly hits you but does no damage. You hit the jelly. You kill the jelly! Your Fighting skill increases to level 4! Your Maces & Flails skill increases to level 4! Your Armour skill increases to level 2! Your Dodging skill increases to level 2! Your Spellcasting skill increases to level 2! Your Ice Magic skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The ogre hits you with a +0 giant club! There is an open door here. You sock the ogre! The ogre is heavily wounded. You sock the ogre! You kill the ogre! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 5! Your Armour skill gained 2 levels and is now at level 4! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 3! Your Ice Magic skill increases to level 3! You have reached level 4! You feel clever. You have reached level 5! You feel a strong urge to attack something. The centaur shoots an arrow. The arrow hits you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +..hJc'.@..))...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a centaur, a hound and a jelly. Vanquished Creatures An ogre (D) A jelly (D) A dart slug (D) A ball python (D) 2 kobolds (D) A quokka (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Gargoyle Wanderer began the quest for the Orb. 0 | D | Darkkill set off with the following items: a +2 mace, a +0 | cloak, 2 scrolls of blinking, a +0 robe, a potion of curing | {@q1}, a potion of heal wounds, a potion of haste, 2 | potions of magic, a potion of berserk rage; and the | following spell memorised: Freeze; and the following spells | available to memorise: Hailstorm. 0 | D | Reached XP level 1. HP: 14/14 MP: 2/2 22 | D | Reached XP level 2. HP: 18/20 MP: 2/4 149 | D | Noticed a centaur 149 | D | Noticed an ogre 153 | D | Reached skill level 4 in Fighting 153 | D | Reached XP level 3. HP: 24/24 MP: 4/6 155 | D | Killed an ogre 155 | D | HP: 2/36 [centaur/arrow (9)] 156 | D | Reached skill level 5 in Fighting 156 | D | Reached XP level 4. HP: 2/31 MP: 4/9 156 | D | Reached XP level 5. HP: 3/35 MP: 4/10 157 | D | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 5 | 5.3 Maces & Flails | 4 | 4.8 Armour | 2 4 | 4.1 Dodging | 2 3 | 3.1 Spellcasting | 2 3 | 3.6 Ice Magic | 2 3 | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 21 | || 21 Use: Potion | 1 | || 1 Armour: Robe | 3 | || 3 Dodge: Dodged | 14 | || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 159 | 159 | 0 | 121 | 0 | 1 | 159.0 | Dungeon | 159 | 159 | 0 | 121 | 0 | 1 | 159.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 159 daAuts Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 172.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 172.0 +-------+-------+-------+-------+-------+----------------------