Dungeon Sprint DCSS version 0.31-a0-1-g4198be8af4 (webtiles) character file. Game seed: 8012273131072368985 0 Darkkill the Shooter (level 1, 8/12 HPs) Began as a Gargoyle Hunter on May 2, 2023. Got out of the dungeon alive. The game lasted 00:00:13 (16 turns). Darkkill the Shooter (Gargoyle Hunter) Turns: 16, Time: 00:00:14 Health: 8/12 AC: 5 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 9 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg + . . c - +0 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no teleportation @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You escaped. You visited 1 branch Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour c - a +0 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing {@q1} e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 2.1 Fighting + Level 4.0 Ranged Weapons + Level 1.5 Dodging + Level 1.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, Darkkill the Gargoyle Hunter. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You shoot an arrow. The arrow hits the fungus! The fungus begins to die. The fungus is lightly damaged. You shoot an arrow. The arrow hits the fungus. The fungus begins to die. The fungus is lightly damaged. A nearby fungus withers and dies. You open the door. A rat and a river rat come into view. A nearby fungus withers and dies. Found a ring mail. Okay, then. Read: scroll of immolation Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a river rat (susceptible) As you read the scroll of immolation, it crumbles to dust. The creatures around you are filled with an inner flame! Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - river rat Aim: a river rat (inner flame, 57% to hit) You shoot an arrow. The arrow hits the river rat but does no damage. Unknown command. You shoot an arrow. The arrow hits the river rat but does no damage. You shoot an arrow. The arrow barely misses the rat. The river rat bites you. The rat closely misses you. The river rat bites you. The rat attacks as you move away! The rat misses you. The rat closely misses you. The river rat closely misses you. The river rat attacks as you move away! The river rat misses you. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! The rat barely misses you. The river rat bites you. You have escaped! ###### ##### #@r..#.....# #Pr..'.[...+ #PPPP#.....# ###### ##### You could see a river rat (inner flame) and a rat (inner flame). Vanquished Creatures (others) 2 fungi (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Gargoyle Hunter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 12/12 MP: 1/1 16 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total ---------------------------++------- Fire: Shortbow || 5 Use: Scroll || 1 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | Dungeon | 17 | 17 | 0 | 0 | 0 | 1 | 17.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 17 daAuts