Dungeon Sprint DCSS version 0.32-a0-868-g153ae1a8d6 (webtiles) character file. Game seed: 89194120749941638 0 Darkkill the Trooper (level 1, -4/21 HPs) Began as a Gargoyle Monk on Mar 28, 2024. Slain by a river rat (8 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:06 (20 turns). Darkkill the Trooper (Gargoyle Monk) Turns: 20, Time: 00:00:06 Health: -4/21 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . a - +0 mace rCold . . . d - orb {light} rNeg + . . b - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking, glowing, very quick A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Scrolls j - a scroll of blinking Potions c - a potion of ambrosia e - a potion of curing {@q1} f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Skills: + Level 3.2 Fighting + Level 3.0 Maces & Flails + Level 2.4 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Welcome, Darkkill the Gargoyle Monk. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A river rat comes into view. The river rat squeaks loudly. The river rat misses you. There is an open door to the Storerooms (Easy) here. You hit the river rat but do no damage. The river rat barely misses you. You hit the river rat but do no damage. The river rat bites you. You hit the river rat but do no damage. The river rat bites you but does no damage. You hit the river rat but do no damage. The river rat closely misses you. You hit the river rat. The river rat is moderately wounded. The river rat barely misses you. The river rat bites you! Ouch! That really hurt! You barely miss the river rat. The river rat is moderately wounded. The river rat completely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The river rat bites you! * * * LOW HITPOINT WARNING * * * You barely miss the river rat. The river rat is moderately wounded. The river rat bites you! You die... ##########++ #........... + #......#..#. #####.##........... ......r@........... ##+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see a river rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Darkkill the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 19 | D | HP: 4/21 [river rat (7)] 20 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_6, iron_vault_1, final_vault] Action || total ---------------------------++------- Melee: Mace || 7 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 21 daAuts Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_1, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, crystal_vault_6, iron_vault_1, final_vault] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 21 daAuts