Dungeon Crawl Stone Soup version 0.27-a0-681-g0c81a3c1c3 (webtiles) character file. Game seed: 15900362869832212521 4 Darkuwa the Ogre Mage (level 1, -1/16 HPs) Began as an Ogre Hedge Wizard on Mar 19, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:22 (91 turns). Darkuwa the Ogre Mage (Ogre Hedge Wizard) Turns: 91, Time: 00:00:23 Health: -1/16 AC: 3 Str: 13 XL: 1 Next: 60% Magic: 1/5 EV: 9 Int: 15 God: Gold: 0 SH: 0 Dex: 8 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 1.7 Dodging + Level 1.4 Stealth + Level 3.8 Spellcasting + Level 0.8 Conjurations + Level 1.1 Summonings + Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 6% N/A 19% 2 Blink Tloc N/A N/A 21% 2 Slow Hex 2% N/A 28% 2 Conjure Flame Conj/Fire 4% 6-21 43% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History A jackal comes into view. You barely miss the jackal. The jackal is severely wounded. The jackal barks! The jackal bites you. A frilled lizard comes into view. You hit the jackal. You kill the jackal! You barely miss the hobgoblin. The jackal bites you. A kobold comes into view. It is wielding a +0 whip. The hobgoblin hits you with a +0 club. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The frilled lizard unfolds its giant frill. The jackal bites you but does no damage. A rat comes into view. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. A bat comes into view. The bat moves out of view. The jackal bites you but does no damage. The jackal bites you but does no damage. The jackal bites you. You die... ≈ ..# ≈#..### ## ###..######K†...### .## ##.###^.......)..... ..###...##.#....l....# ..'.'....#.####....### ..#+#...##.# #g...# .##.##.###.# #.hh.# '##.##'###.# ##@#.# ##...##.##.# #.#.# #..(..##.#.# #.#.# ...<...'##.#####.#)# #.....###...(....#.# ##...##............# ##.##..######.##### #.#..###...........# #...## #.###.#####.# You could see 2 jackals, a hobgoblin, a kobold and a frilled lizard. Vanquished Creatures A goblin (D:1) 2 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darkuwa the Ogre Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 61 | D:1 | Reached skill level 1 in Summonings 91 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_loops_ring, serial_shops, shop, chequers_serial_rivers_room_a Skill XL: | 1 | ---------------+----+----- Summonings | 1 | 1.1 Dodging | | 1.7 Stealth | | 1.4 Spellcasting | | 3.8 Conjurations | | 0.8 Translocations | | 0.8 Action || total -------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 6 Armor: Robe || 4 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 91 | 91 | 0 | 0 | 75 | 1 | 91.0 | Dungeon | 91 | 91 | 0 | 0 | 75 | 1 | 91.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 91 daAuts