Dungeon Crawl Stone Soup version 0.27-a0-681-g0c81a3c1c3 (webtiles) character file. Game seed: 15088399351926272338 0 Darkuwa the Ducker (level 1, 0/16 HPs) Began as a Vampire Gladiator on Mar 19, 2021. Slain by a kobold ... wielding a +4 whip (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (21 turns). Darkuwa the Ducker (Vampire Gladiator) Turns: 21, Time: 00:00:20 Health: 0/16 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 10 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 long sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois . Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.07/turn (no ring) @: regenerating quickly A: alive, fangs 3, see invisible, unbreathing 1, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: + Level 1.7 Fighting + Level 3.0 Long Blades + Level 1.5 Throwing + Level 3.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. You are afflicted with vampirism. Message History Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The kobold hits you with a +4 whip. Keep bloodletting? You begin bloodletting. You continue bloodletting. The kobold barely misses you. You riposte. You closely miss the kobold. Your bite misses the kobold. The kobold is moderately wounded. You continue bloodletting. The kobold closely misses you. You continue bloodletting. The kobold hits you with a +4 whip. * * * LOW HITPOINT WARNING * * * You continue bloodletting. The kobold hits you with a +4 whip. You die... .########.....## #.....# #.8.8.# #.....# #.....# #.8.8.# ###'### #.# #@# #K# ... ##..# +..# #..# #..# ...+ You could see a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Darkuwa the Vampire Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 21 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_basic, kennysheep_nondescript, minmay_crystal_room Action || total -------------------------++------- Melee: Long sword || 1 Abil: Exsanguinate || 1 Dodge: Dodged || 2 Rpst.: Long sword || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 21 | 21 | 0 | 0 | 12 | 1 | 21.0 | Dungeon | 21 | 21 | 0 | 0 | 12 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 21 daAuts