Dungeon Sprint DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 8599074590695734603 0 Dathrax the Shield-Bearer (level 1, 15/15 HPs) Began as a Djinni Wanderer on Oct 25, 2024. Quit the game in the Dungeon (Sprint VIII: "Arena of Blood"). The game lasted 00:00:11 (0 turns). Dathrax the Shield-Bearer (Djinni Wanderer) Turns: 0, Time: 00:00:11 Health: 15/15 AC: 6 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 10 Int: 13 God: SH: 4 Dex: 13 rFire + + . a - +0 dagger rCold x . . e - +0 buckler {AC+3} rNeg . . . d - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) %: no teleportation @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 robe (worn) e - a +0 buckler of protection (worn) Scrolls j - a scroll of blinking Potions c - a potion of attraction f - a potion of curing g - a potion of heal wounds h - a potion of haste i - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 3.0 Shields + Level 2.4 Spellcasting + Level 2.4 Conjurations + Level 2.4 Hexes + Level 2.4 Summonings + Level 2.4 Necromancy + Level 2.4 Translocations + Level 2.4 Fire Magic + Level 2.4 Ice Magic + Level 2.4 Air Magic + Level 2.4 Earth Magic + Level 2.4 Alchemy + Level 1.0 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Static Discharge Conj/Air 14% 3-4/arc 21% 2 b - Mercury Vapours Alch/Air 14% N/A 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Makhleb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ -- -- -- The Arena Of Blood -- -- -- -- -- -- -- -- You descend into the pit of gibs and meat, -- -- The sunken abyss of the depraved, -- -- The mill of turgid gutspawn. -- -- The writhen instruments serve in adoration, -- -- Immured beneath a rotten throne. -- -- -- -- Before you lies the servitor of chaos, -- -- The cleaver, -- -- The blasphemer, -- -- The destroyer, -- -- The Axe of Woe. -- -- -- -- Vessel of Makhleb, -- -- You are the unmaker, -- -- You bring the rapture, -- -- The murmurs of the thralls rise... -- -- The theatre of blood begins. -- -- -- ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Welcome, Dathrax the Djinni Wanderer. [Dungeon Sprint] Press ? for a list of commands and other information. Found the +∞ Axe of Woe. Found four burning altars of Makhleb. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 pair of gloves, a potion of attraction, a +0 robe, a +0 buckler of protection, a potion of curing, a potion of heal wounds, a potion of haste, a potion of berserk rage, a scroll of blinking; and the following spells memorised: Static Discharge, Mercury Vapours. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .. .. #. .# #.. ..# .###.. ..###. ......###...... ....._..... #.....# #_.@._# #.....# ....._..... ......###...... .###.. ..###. #.. ..# #. .# .. .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Found the +∞ Axe of Woe 0 | D | Dathrax the Djinni Wanderer began the quest for the Orb. 0 | D | Dathrax set off with the following items: a +0 dagger, a +0 | pair of gloves, a potion of attraction, a +0 robe, a +0 | buckler of protection, a potion of curing, a potion of heal | wounds, a potion of haste, a potion of berserk rage, a | scroll of blinkingthe following spells memorised: Static | Discharge, Mercury Vapours. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: meatsprint