Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 11114663743622896919 15 Daunt the Conjurer (level 2, -1/20 HPs) Began as a Ghoul Conjurer on Aug 9, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:24 (270 turns). Daunt the Conjurer (Ghoul Conjurer) Turns: 270, Time: 00:02:25 Health: -1/20 AC: 2 Str: 10 XL: 2 Next: 50% Magic: 1/3 EV: 15 Int: 13 God: Gold: 19 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 short sword rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn b - +4 ring of evasion MPRegen 0.08/turn (no ring) @: inhibited regen A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery b - a +4 ring of evasion (left claw) Scrolls d - a scroll of enchant armour {unknown} e - a scroll of immolation {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.3 Unarmed Combat - Level 1.7 Spellcasting - Level 3.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 18% 3d3 11% 2 Dazzling Flash Conj/Hex 10% N/A 38% 3 Fulminant Prism Conj/Hex 2% 3d6 80% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. Unknown command. You are too injured to fight recklessly! You barely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You closely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal misses you. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. You miss the jackal. The jackal is moderately wounded. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. The jackal misses you. The jackal bites you. You die... .....[...... ........... ..........# ........# #.....# #######+####### #....w# #.............. #...BJ# #............# #..Jgh###............# ########@..............# #......................## #........................ #..............##'#.##... #####..............##.#..'... #..................##.####... #..................##........ #.............#######........ #.............# #........ You could see a dart slug, 2 endoplasms, a jackal, a giant cockroach and a hobgoblin. Vanquished Creatures A dart slug (D:1) A goblin (D:1) 2 hobgoblins (D:1) A jackal (D:1) 3 kobolds (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Daunt the Ghoul Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 73 | D:1 | Reached skill level 1 in Unarmed Combat 150 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/3 270 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic, chequers_ecumenical_altar_simple Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 1 2 | 2.3 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 1.7 Conjurations | | 3.2 Action || total -------------------------++------- Melee: Short sword || 53 Cast: Magic Dart || 12 Armor: Robe || 8 Dodge: Dodged || 48