Dungeon Crawl Stone Soup version 0.33-a0-1407-g1dfc6ad188 (webtiles) character file. Game seed: 14863914926088081752 112 Daunt the Conjurer (level 4, -10/33 HPs) Began as a Revenant Conjurer on Apr 17, 2025. Mangled by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (13 damage) ... on level 2 of the Dungeon. The game lasted 00:06:20 (2258 turns). Daunt the Conjurer (Revenant Conjurer) Turns: 2258, Time: 00:06:20 Health: -10/33 AC: 4 Str: 12 XL: 4 Next: 63% Magic: 0/7 EV: 10 Int: 17 God: Gold: 49 SH: 0 Dex: 7 Spells: 5/9 levels left rFire . . . e - +1 mace (holy) rCold + + . (no offhand) rNeg + + + n - +2 robe {rC+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slowed, very slow A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons d - a +0 dagger e - a +1 mace of holy wrath (weapon) Missiles m - 6 stones Armour a - a +0 robe n - a +2 robe of cold resistance (worn) Wands q - a wand of warping (6) Scrolls c - 3 scrolls of identify {unknown} f - a scroll of revelation {unknown} g - a scroll of immolation {unknown} j - 3 scrolls of acquirement {unknown} o - a scroll of amnesia {unknown} p - a scroll of teleportation {unknown} Potions b - 2 potions of magic h - 3 potions of ambrosia {unknown} i - 2 potions of mutation {unknown} k - a potion of invisibility {unknown} l - a potion of resistance {unknown} r - a potion of cancellation {unknown} Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 3.0 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 38% 2d5 3% 2 b - Magic Dart Conj 76% 1d6 2% 1 c - Shock Conj/Air 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Forge Lightning Spire Air/Frge 2% 3d4 86% 4 Arcjolt Conj/Air 5% 1d15 86% 5 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History The floor. Unknown command. Unknown command. You open the door. Crazy Yiuf shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. The searing ray hits Crazy Yiuf. Crazy Yiuf is moderately wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You feel yourself slow down. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. You finish channelling your searing ray. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Crazy Yiuf burns you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (heavily wounded, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. (Press . to maintain the ray.) You hit Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Crazy Yiuf closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You die... ###### ### ##..#.## ###..)# #......####@j...# #.......#..##..⌠# #...#..#.### ### #######.####### ........# #### ........## ####..# .........# #....## ..#####..#### #####.#### #...###.....#####.....# You could see Crazy Yiuf. Vanquished Creatures Natasha (thrice) (D:2) 3 dart slugs (D:1) 4 endoplasms 3 giant cockroaches 4 hobgoblins A quokka (D:2) 5 ball pythons 2 bats (D:1) 2 frilled lizards (D:2) 4 goblins 5 kobolds 5 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Daunt the Revenant Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 447 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 594 | D:1 | Reached skill level 4 in Conjurations 821 | D:1 | Learned a level 2 spell: Searing Ray 1317 | D:2 | Learned a level 1 spell: Shock 1317 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1317 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1409 | D:2 | Noticed Natasha 1414 | D:2 | Killed Natasha 1814 | D:2 | Identified the +1 hand axe of Cowardice {antimagic, Stlth+} 1814 | D:2 | Noticed Natasha 1977 | D:2 | Killed Natasha 1978 | D:2 | Reached XP level 4. HP: 17/33 MP: 1/7 2049 | D:2 | Noticed Natasha 2055 | D:2 | Killed Natasha 2056 | D:2 | Reached skill level 5 in Conjurations 2248 | D:2 | Found a runed translucent door. 2249 | D:2 | Noticed Crazy Yiuf 2258 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic D:2: layout_rooms, minivault_26, uniq_natasha, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.0 Spellcasting | 3 | 3.0 Dodging | | 1.7 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 28 | 1 || 29 Dagger | 7 | || 7 Cast: Magic Dart | 69 | 3 || 72 Searing Ray | 5 | 4 || 9 Armour: Robe | 32 | 5 || 37 Dodge: Dodged | 11 | 1 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2257 | 2193 | 64 | 158 | 1654 | 2 | 1128.5 | Dungeon | 2257 | 2193 | 64 | 158 | 1654 | 2 | 1128.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1345 daAuts D:2: 912 daAuts