Dungeon Crawl Stone Soup version 0.33-b1-14-gc25c0cc3d1 (webtiles) character file. Game seed: 12533854806931819562 196 Daunt the Conjurer (level 5, -4/41 HPs) Began as an Armataur Conjurer on Apr 30, 2025. Slain by an ogre ... wielding a +0 giant spiked club (15 damage) ... on level 4 of the Dungeon. The game lasted 00:13:39 (988 turns). Daunt the Conjurer (Armataur Conjurer) Turns: 988, Time: 00:13:40 Health: -4/41 AC: 4 Str: 13 XL: 5 Next: 45% Magic: 13/17 EV: 8 Int: 20 God: Gold: 65 SH: 0 Dex: 8 Spells: 6/9 levels left rFire . . . n - +0 whip (drain) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ x - ring of magical power HPRegen 0.26/turn (no ring) MPRegen 0.81/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons l - a +0 trident n - a +0 whip of draining (weapon) r - a +1 flail of holy wrath Missiles i - 16 stones m - 4 darts of disjunction q - 3 javelins t - 4 poisoned darts v - 2 boomerangs Armour a - a +0 robe (worn) Jewellery o - an amulet of faith x - a ring of magical power (worn) Wands w - a wand of warping (7) Scrolls c - a scroll of revelation {unknown} f - a scroll of identify {unknown} g - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} k - a scroll of immolation {unknown} p - 2 scrolls of poison {unknown} s - a scroll of vulnerability {unknown} u - a scroll of fear {unknown} Potions b - 2 potions of magic d - a potion of attraction {unknown} e - a potion of curing {unknown} j - a potion of invisibility {unknown} Skills: - Level 2.0 Fighting - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 5.3 Conjurations + Level 0.0 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 s - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Fedhas Kikubaaqudgha Nemelex Xobeh Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You stop channelling your searing ray. MP restored: 8 Things that are here: a +0 dagger; a goblin corpse w - a wand of warping (7) x - a ring of magical power You feel your magic capacity increase. x - a ring of magical power (worn) i - 16 stones (gained 5) Okay, then. Unknown command. Unknown command. Things that are here: a +0 dagger; a goblin corpse Unknown command. An ogre comes into view. It is wielding a +0 giant spiked club. Health restored: 41 An ogre is nearby! An ogre is nearby! The ogre shouts! You roll towards the ogre! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 30 damage, and have 11/41 hp. MASSIVE DAMAGE!! Okay, then. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (89% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) You now have 13/17 mp. The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! You die... #....# #...............O.h<.. #......## ##...##...........#.... ....##..###...###...........#.... .#. ##.......# #...........#.... # .....#..####...........#.### #..###...................# #.##....#..............#.# .....##.......#.......##.# ...####....@..#.......##.# .#####.....O..............# ......................## .........###....##..#..# #......##.........###.# ##'##..##.##....### #.## ## ♣~~ #†.##.##....# #..# ##. #♣~♣ #.....##..#.# ##.###.. ♣~♣ #..#####..#.## #.##... You could see an ogre. Vanquished Creatures A hound (D:4) An orc priest (D:3) 2 orc wizards 2 adders 2 dart slugs A ribbon worm (D:2) 9 orcs 3 endoplasms A giant cockroach (D:1) 3 hobgoblins 7 jackals 7 quokkas 6 ball pythons 2 bats (D:3) 2 frilled lizards 4 goblins 3 kobolds 4 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Daunt the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 39 | D:1 | Found a faded altar of an unknown god. 154 | D:1 | Reached XP level 2. HP: 19/20 MP: 3/5 161 | D:1 | Reached skill level 4 in Conjurations 221 | D:2 | Learned a level 2 spell: Searing Ray 334 | D:3 | Reached XP level 3. HP: 20/26 MP: 3/6 349 | D:3 | Found a blossoming altar of Fedhas. 447 | D:3 | Found a sparkling altar of Nemelex Xobeh. 547 | D:3 | Reached skill level 5 in Conjurations 547 | D:3 | Reached XP level 4. HP: 29/33 MP: 7/7 571 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 612 | D:2 | Reached skill level 1 in Fighting 673 | D:4 | Noticed a black bear 685 | D:4 | Noticed an ogre 779 | D:3 | Reached XP level 5. HP: 7/41 MP: 5/8 982 | D:4 | Noticed an ogre 988 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_ring, ebering_ecumenical_altar_box, patterned_corridor D:2: layout_basic, uniq_crazy_yiuf_cottage D:3: layout_basic, fedhas_ov_isle_minmay, overflow_temple_1_default, nemelex_dance_club_becter, grunt_ministairs_10 D:4: layout_rooms, nicolae_hepliaklqana_hippocampus, saegor_snake_ambush, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 | 2.5 Conjurations | 4 5 | 5.3 Fighting | 2 | 2.0 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Tailslap | 1 | || 1 Trident | 1 | || 1 Whip | | 6 || 6 Cast: Magic Dart | 58 | 21 || 79 Searing Ray | 5 | 11 || 16 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 33 | 37 || 70 Dodge: Dodged | 27 | 25 || 52