Dungeon Crawl Stone Soup version 0.33-b1-14-gc25c0cc3d1 (webtiles) character file. Game seed: 10477763962657945544 5 Daunt the Conjurer (level 1, -4/14 HPs) Began as an Armataur Conjurer on Apr 30, 2025. Slain by a kobold ... wielding a +2 whip of electrocution (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (116 turns). Daunt the Conjurer (Armataur Conjurer) Turns: 116, Time: 00:01:53 Health: -4/14 AC: 4 Str: 12 XL: 1 Next: 66% Magic: 3/3 EV: 8 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . f - +0 quarterstaff rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 1.07/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons c - a +0 trident f - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of fear {unknown} Potions b - a potion of magic Talismans d - a medusa talisman Skills: - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 3.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You're too inexperienced to learn that spell! Unknown command. A kobold comes into view. It is wielding a +2 whip of electrocution. Found a glaive. The kobold shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 whip of electrocution (100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. You now have 2/3 mp. You roll towards the kobold! You closely miss the kobold. Your tail-slap misses the kobold. The kobold is heavily wounded. The kobold hits you but does no damage. MP restored: 3 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +2 whip of electrocution (heavily wounded, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. A kobold comes into view. It is wielding a +0 dagger. The kobold hits you with a +2 whip of electrocution! Ouch! That really hurt! You are electrocuted! Ouch! That really hurt! You die... ## #.K.. ..#.... . ###.#.... .## ##. ... .....)..## .... #. .............##...# #. .....#...........#.. . .............K....... . .........#####@...# # #.#...#..#.....#.## ###.#...............# #...................## #............†......... ...)................##.. ...........#...###.... # ...........##....#....# .........## ##.#.#....# You could see 2 kobolds. Vanquished Creatures 3 endoplasms (D:2) 2 hobgoblins (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Daunt the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 116 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_loops_ring D:2: layout_rooms, basic_altar D:3: layout_basic, vehumet_statue, nicolae_overflow_crystal_walls, chequers_ecumenical_altar_simple, uniq_robin Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Dodging | | 1.3 Stealth | | 2.1 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Quarterstaff || 1 Unarmed || 1 Tailslap || 1 Cast: Magic Dart || 10 Armour: Robe || 3