Daxter95 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +0 trident (59, 37, D) the +0 hat of the Game Afoot {rN+ Int+2} Int: It affects your intelligence (+2). rN: It protects you from negative energy. (unseen) (60, 36, D) a book of Cantrips (60, 37, D) a +2 pair of boots of flying (unseen) (61, 0, D) a +3 great sword of electrocution (61, 16, D) a book of Burglary (61, 20, D) the +5 dire flail of Pride {vorpal, Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). (61, 26, D) a +5 vorpal sling (unseen) (61, 31, D) a komodo dragon corpse (61, 36, D) a +0 trident of venom (unseen) (61, 37, D) the ring of Jealousy {Ice *Slow rElec MP+9 Int+3} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. (unseen) (61, 43, D) a +4 great sword of flaming (62, 0, D) a +0 chain mail of fire resistance (62, 1, D) the +5 whip of Karma {flame, *Rage rPois rF+ Int+7} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+7). rF: It protects you from fire. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (62, 8, D) the +0 cloak of Life {Drain rElec Int+5 Stlth+} Int: It affects your intelligence (+5). rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. a box of beasts (inert) (62, 9, D) the Precepts of Bloody Charms Spells Type Level a - Inner Flame Hexes/Fire 3 b - Agony Necromancy 5 c - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (62, 16, D) a +2 chain mail of poison resistance (62, 27, D) a ring of flight (62, 36, D) a book of Hexes (62, 37, D) a staff of cold (unseen) (63, 0, D) a +1 vorpal war axe (63, 8, D) a +4 falchion of holy wrath (63, 16, D) a +1 short sword of flaming (63, 19, D) a shapeshifter corpse (63, 26, D) the +2 chain mail of the Unseen Realm {rN+ Int+7} Int: It affects your intelligence (+7). rN: It protects you from negative energy. (63, 27, D) an Everburning Encyclopedia (63, 31, D) a water moccasin corpse a rime drake corpse (63, 36, D) a staff of death (unseen) (63, 37, D) Zuraih's Opusculum on the Excursion Spells Type Level a - Gell's Gravitas Translocation 3 b - Passage of Golubria Translocation 4 Trog disapproves of the use of such an item. (unseen) (64, 27, D) a staff of earth (64, 31, D) a black bear corpse (64, 32, D) a komodo dragon corpse (67, 0, D) a staff of cold (68, 0, D) a +4 great sword of flaming (69, 0, D) a +0 arbalest of freezing (70, 8, D) a +3 demon blade of pain (70, 9, D) a +1 robe of resistance (70, 36, D) the +6 long sword of Abluwn {vorpal, Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). (70, 37, D) a book of Necromancy (71, 12, D) a +3 rapier (71, 16, D) a staff of air (unseen) (71, 17, D) a staff of earth (unseen) (71, 26, D) an Everburning Encyclopedia (71, 27, D) a +7 morningstar of protection (unseen) (71, 36, D) a +1 rapier 5 large rocks a staff of cold (71, 37, D) a phial of floods a wind drake corpse (71, 38, D) 3 large rocks a wind drake corpse (71, 39, D) a +0 trident 3 boomerangs a merfolk corpse (72, 8, D) a +1 halberd of venom (72, 16, D) a +1 whip of electrocution (72, 26, D) a +2 long sword of electrocution (72, 33, D) a +7 morningstar of flaming (72, 36, D) the +11 long sword of Might {vorpal, rPois rN+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rPois: It protects you from poison. rN: It protects you from negative energy. (72, 37, D) a staff of air (unseen) (73, 2, D) a +0 war axe a +0 leather armour (73, 16, D) a staff of death (73, 17, D) a +1 long sword of protection (unseen) (73, 26, D) the Opusculum on the Enchanting Summer Spells Type Level a - Slow Hexes 1 b - Scorch Fire 2 c - Cause Fear Hexes 4 d - Silence Hexes/Air 5 Trog disapproves of the use of such an item. (73, 27, D) a +1 vorpal shortbow (73, 37, D) a +0 trident (still there?) a boomerang (still there?) a staff of poison (still there?) a merfolk corpse (still there?) (74, 2, D) a +0 dagger a +0 robe (74, 35, D) a +0 trident 3 boomerangs