Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 11895949615112131991 32 Dazliare the Tinkerer (level 3, -8/27 HPs) Began as a Coglin Forgewright on May 3, 2025. Mangled by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:03:04 (1265 turns). Dazliare the Tinkerer (Coglin Forgewright) Turns: 1265, Time: 00:03:05 Health: -8/27 AC: 2 Str: 12 XL: 3 Next: 25% Magic: 2/6 EV: 11 Int: 14 God: Gold: 30 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . a - +0 hammer {Xochitl} rCold . . . d - +0 dagger {Manveen} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) {Xochitl} d - a +0 dagger (offhand) {Manveen} Armour b - a +0 robe (worn) Scrolls f - a scroll of identify {unknown} g - a scroll of immolation {unknown} i - a scroll of brand weapon {unknown} Potions c - a potion of magic e - a potion of invisibility {unknown} h - a potion of brilliance {unknown} j - a potion of might {unknown} Skills: - Level 2.0 Fighting + Level 0.8 Maces & Flails - Level 1.7 Dodging - Level 1.5 Stealth - Level 2.0 Spellcasting - Level 5.0 Forgecraft You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 b - Construct Spike Laun Frge 30% 2d4 4% 2 c - Launch Clockwork Bee Frge 15% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 1% N/A 34% 2 Forge Blazeheart Golem Fire/Frge 8% N/A 63% 4 Forge Lightning Spire Air/Frge 8% 3d4 63% 4 Curse of Agony Necr 1% N/A 100% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You shape a spike launcher from a nearby wall. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe You lock target on Sigmund and prepare to deploy your bee. (Press . to continue winding your bee.) Sigmund screams, "Die, monster!" You continue winding your clockwork bee... You continue winding your clockwork bee... The rocky spike skewers Sigmund. Sigmund is moderately wounded. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Without a target, your clockwork bee falls to the ground. The rocky spike skewers something. Something hits you. Unknown command. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You deconstruct your dormant clockwork bee. The rocky spike skewers something. You hear some strange, mumbled words. You are confused. You bump into the rock wall. The rocky spike skewers something. Something hits you! You're too confused to move! Something hits you! * * * LOW HITPOINT WARNING * * * In your confused state, you trip and fall back down the stairs. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. In your confused state, you trip and fall back down the stairs. * * * LOW HITPOINT WARNING * * * You feel less confused. Something hits you! You die... ..............{.. ########{#..###### #........#..# #.######.#..# #.# #.#..# #.# #.#..# #{# #.#..# #.# #.#..# #@# #.# ### #.# # . # There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 6 hobgoblins (D:1) 4 jackals (D:1) 3 quokkas (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 5 goblins (D:1) A kobold (D:1) A rat (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dazliare the Coglin Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 98 | D:1 | Reached skill level 5 in Forgecraft 106 | D:1 | Reached XP level 2. HP: 10/20 MP: 5/5 166 | D:1 | Reached skill level 1 in Fighting 183 | D:1 | Learned a level 2 spell: Construct Spike Launcher 551 | D:1 | Reached XP level 3. HP: 27/27 MP: 6/6 810 | D:1 | Learned a level 3 spell: Launch Clockwork Bee 1029 | D:2 | Noticed Sigmund 1265 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic D:2: layout_basic, minmay_misc_feat_ornament, serial_park_tiny_pond, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Forgecraft | 5 | 5.0 Spellcasting | 2 | 2.0 Fighting | 2 | 2.0 Maces & Flails | | 0.8 Dodging | | 1.7 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Mace || 55 Dagger || 50 Cast: Kinetic Grapnel || 4 Construct Spike L || 6 Launch Clockwork || 2 Stab: Sleeping || 3 Armour: Robe || 53 Dodge: Dodged || 29