Dungeon Crawl Stone Soup version 0.34-a0-26-g3ef93ad0ef (webtiles) character file. Game seed: 681046927368821716 657 Dcebgt the Shooter (level 7, 0/50 HPs) Began as a Coglin Hunter on May 1, 2025. Slain by a water moccasin zombie (5 damage) ... on level 4 of the Dungeon. The game lasted 00:05:59 (3343 turns). Dcebgt the Shooter (Coglin Hunter) Turns: 3343, Time: 00:06:00 Health: 0/50 AC: 5 Str: 11 XL: 7 Next: 55% Magic: 7/7 EV: 11 Int: 9 God: Gold: 149 SH: 0 Dex: 19 Spells: 6/6 levels left rFire . . . a - +2 sling {Chidori} rCold . . . d - +0 sling {Rabni} rNeg . . . b - +0 leather armour rPois . n - +2 hat {Stlth+} rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth +++ HPRegen 0.28/turn MPRegen 0.10/turn %: no passive effects @: brilliant, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 149 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Chidori} d - a +0 sling (offhand) {Rabni} h - the +8 dagger "Ofoo" {pain, rElec rPois rF++ Dex-2} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. Dex-2: It affects your dexterity (-2). Missiles j - 6 poisoned darts l - 2 throwing nets Armour b - a +0 leather armour (worn) i - a +4 scale mail n - a +2 hat of stealth (worn) Scrolls c - a scroll of butterflies f - 2 scrolls of teleportation m - a scroll of poison Potions e - a potion of brilliance g - 3 potions of curing k - a potion of haste {unknown} p - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting + Level 7.9 Ranged Weapons - Level 2.0 Armour - Level 1.7 Dodging - Level 0.7 Stealth You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 47% 1 Poisonous Vapours Alch/Air 0% 1d1 47% 1 Soul Splinter Necr 0% N/A 47% 1 Summon Small Mammal Summ 0% N/A 47% 1 Call Imp Summ 0% N/A 63% 2 Grave Claw Necr 0% 2d7 63% 2 Jinxbite Hex 0% N/A 63% 2 Mercury Arrow Conj/Alch 0% 2d5 63% 2 Call Canine Familiar Summ 0% N/A 85% 3 Vampiric Draining Necr 0% 2d6 85% 3 Eringya's Surprising Cr Summ 0% N/A 99% 4 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Xom Beogh Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The sling bullet closely misses the water moccasin zombie. The adder skeleton closely misses you. The water moccasin zombie barely misses you. The scorpion zombie hits you but does no damage. Unknown command. Fire: d) +0 sling {Rabni} Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (moderately damaged, 63% to hit) You shoot a sling bullet. The sling bullet hits the water moccasin zombie. The water moccasin zombie is moderately damaged. You shoot a sling bullet. The sling bullet hits the water moccasin zombie! The water moccasin zombie is heavily damaged. The adder skeleton bites you but does no damage. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The scorpion zombie hits you but does no damage. Unknown command. Fire: d) +0 sling {Rabni} Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (heavily damaged, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin zombie. You shoot a sling bullet. The sling bullet hits the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you but does no damage. The adder skeleton barely misses you. The scorpion zombie barely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You feel better. The adder skeleton barely misses you. The scorpion zombie closely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The adder skeleton bites you but does no damage. It was a potion of brilliance. You feel clever all of a sudden. The scorpion zombie barely misses you. The water moccasin zombie bites you. You die... ....... #..... . ###### ... # ... ## # #.##. # #.... # #...#### # # #.@Z.#.##.. # #$ZZ)...... # ...#.###.#. # #####.## # #..# # ##.# # #.### # ### #...## ## #.# ###..# #. You could see a water moccasin zombie, a scorpion zombie and an adder skeleton. Vanquished Creatures An ogre (D:4) 3 phantoms (D:4) A bombardier beetle (D:4) A gnoll bouda (D:4) Jessica (D:3) 2 orc wizards (D:4) Natasha (D:2) A scorpion zombie (D:4) 8 gnolls 2 adders (D:2) 2 ufetubi (D:4) 2 dart slugs (D:2) A ribbon worm (D:2) An adder simulacrum (D:2) 2 adder skeletons (D:2) 7 orcs 5 endoplasms 6 giant cockroaches 6 hobgoblins 3 jackals (D:1) 3 quokkas 5 ball pythons A ball python skeleton (D:2) 3 bats A frilled lizard (D:3) A giant cockroach simulacrum (D:2) 5 goblins 3 kobolds A quokka zombie (D:2) 5 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dcebgt the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 249 | D:1 | Reached skill level 4 in Ranged Weapons 249 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 915 | D:2 | Found a shimmering altar of Xom. 935 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/3 1464 | D:2 | Reached skill level 1 in Armour 1464 | D:2 | Reached XP level 4. HP: 33/33 MP: 4/4 1892 | D:2 | Reached skill level 5 in Ranged Weapons 1932 | D:2 | Found a roughly hewn altar of Beogh. 1956 | D:2 | Found a faded altar of an unknown god. 2077 | D:2 | Noticed Natasha 2126 | D:2 | Killed Natasha 2127 | D:2 | Reached XP level 5. HP: 35/38 MP: 5/5 2162 | D:2 | Got the +8 dagger "Ofoo" {pain, rElec rPois rF++ Dex-2} 2637 | D:3 | Noticed Jessica 2640 | D:3 | Killed Jessica 2890 | D:4 | Noticed a phantom 2899 | D:4 | Killed a phantom 2900 | D:4 | Reached skill level 6 in Ranged Weapons 2900 | D:4 | Reached XP level 6. HP: 37/44 MP: 6/6 3132 | D:4 | Reached skill level 7 in Ranged Weapons 3132 | D:4 | Reached XP level 7. HP: 45/50 MP: 7/7 3343 | D:4 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_1, layout_loops_ring D:2: layout_basic, hellmonk_ecumenical_altar_defaced_shrine, basic_altar, hangedman_decor_peaks_small, dilly_guarded_unrand_morg D:3: layout_basic, uniq_jessica D:4: layout_rooms, serial_undead, serial_undead_e, serial_undead_f, serial_undead_d, serial_undead_f, serial_shops, nicolae_shop_glassy, nicolae_grassy_gnolls Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 4 5 6 7 | 7.9 Armour | 1 2 | 2.0 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 160 | 236 | 68 || 464 Use: Scroll | 2 | 5 | || 7 Potion | | | 2 || 2 Armour: Leather armour | 17 | 27 | 39 || 83 Dodge: Dodged | 12 | 24 | 22 || 58 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3380 | 3164 | 216 | 181 | 2401 | 4 | 845.0 | Dungeon | 3380 | 3164 | 216 | 181 | 2401 | 4 | 845.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1353 daAuts D:1: 898 daAuts D:4: 575 daAuts D:3: 553 daAuts