Dungeon Crawl Stone Soup version 0.30-a0-596-g0af90f9a20 (webtiles) character file. Game seed: 4355833612544223061 0 DeadOnArrival the Ducker (level 1, 13/13 HPs) Began as a Merfolk Air Elementalist on Jan 6, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (0 turns). DeadOnArrival the Ducker (Merfolk Air Elementalist) Turns: 0, Time: 00:00:15 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 0.7 Conjurations + Level 2.4 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Shock Conj/Air 20% 1d4 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 10% 2-3/arc 19% 2 Swiftness Air 8% N/A 26% 3 Airstrike Air 4% 2d(1-17) 65% 4 Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: ##### ##...#+ #.....# #..@..# #.....# ##...#+ ##### There were no monsters in sight! Message History 🤖 Initializing magus.rc ... Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:5410) Bad channel name for runrest: 'pray:' ✅ Successfully initialized magus.rc [v1.11.2] Welcome, DeadOnArrival the Merfolk Air Elementalist. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Key pressed, stopping explore. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_ring, hangedman_decor_peaks_small Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DeadOnArrival the Merfolk Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | magus.rc [v1.11.2] 0 | D:1 | Quit the game Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+