Dungeon Sprint DCSS version 0.33-a0-496-g5daf8ae013 (webtiles) character file. Game seed: 1058775453415917973 4 Death2 the Tinkerer (level 1, -1/13 HPs) Began as a Coglin Forgewright on Nov 26, 2024. Slain by a water moccasin (8 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:14 (31 turns). Death2 the Tinkerer (Coglin Forgewright) Turns: 31, Time: 00:00:15 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 70% Magic: 2/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . a - +0 hammer {Hua} rCold . . . d - +0 dagger {Fernando} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no teleportation @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) {Hua} d - a +0 dagger (offhand) {Fernando} Armour c - a +0 robe (worn) Scrolls i - a scroll of blinking Potions b - 3 potions of magic e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 2.0 Dodging + Level 1.7 Stealth + Level 1.9 Spellcasting + Level 6.0 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 72% 1d6 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 36% 2d4 3% 2 Launch Clockwork Bee Frge 18% N/A 6% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 56% 4 Forge Lightning Spire Air/Frge 9% 3d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Your Dodging skill increases to level 2! Your Forgecraft skill increases to level 6! HP restored. Things that are here: a +0 club; 2 stones You open the door. 2 snakes, a quokka, an ogre and a bombardier beetle come into view. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep, 100% to hit) The kinetic grapnel hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. The water moccasin misses you. The grapnel guides your strike. You hit the water moccasin but do no damage. The water moccasin is lightly wounded. You hit the water moccasin with your +0 dagger. The water moccasin bites you but does no damage. You closely miss the water moccasin with your +0 dagger. The water moccasin is lightly wounded. You miss the water moccasin with your +0 hammer. The water moccasin bites you. The water moccasin barely misses you. You hit the water moccasin but do no damage. The water moccasin is lightly wounded. You hit the water moccasin but do no damage. The water moccasin bites you but does no damage. The water moccasin bites you. You closely miss the water moccasin with your +0 hammer. The water moccasin is lightly wounded. You hit the water moccasin with your +0 dagger. The water moccasin barely misses you. You hit the water moccasin with your +0 dagger. The water moccasin is lightly wounded. You hit the water moccasin but do no damage. The water moccasin closely misses you. The water moccasin bites you! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓†▓ ▓)▓ ▓.▓ ▓.▓ ▓@▓ ▓S▓ ▓S▓ ▓r▓ ▓.▓ ▓O▓ ▓B▓ ▓+▓ You could see a water moccasin, an ogre (asleep), a bombardier beetle, an adder and a quokka. Vanquished Creatures An endoplasm (D) A kobold (D) A ball python (D) A bat (D) A frilled lizard (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Death2 the Coglin Forgewright began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D | Reached skill level 5 in Forgecraft 16 | D | Reached skill level 6 in Forgecraft 25 | D | Noticed a water moccasin 25 | D | Noticed an ogre 25 | D | Noticed a bombardier beetle 31 | D | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Forgecraft | 6 | 6.0 Dodging | 2 | 2.0 Stealth | | 1.7 Spellcasting | | 1.9 Action || total ---------------------------++------- Melee: Mace || 15 Dagger || 12 Cast: Kinetic Grapnel || 1 Armour: Robe || 11 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 33 | 33 | 0 | 0 | 9 | 1 | 33.0 | Dungeon | 33 | 33 | 0 | 0 | 9 | 1 | 33.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 33 daAuts